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BO1 Perks

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Created 11 years ago
by FLUXtrance
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Hello all, I have a small request for anyone who thinks they can re-write this script to work properly. Of course, credit will be given for your help. I have tried myself to figure this one out, but unfortunately I simply lack the scripting knowledge to fix it. I've put it off until now, but it is currently one of the last things I REALLY want to get work for my map. I recently used bamskater's tutorial to port in the 4 Black Ops 1 perks for my custom zombies map. Unfortunately, the scripts are slightly lacking , and a few features don't work properly. I will include a paste-bin link at the bottom to the two scripts that need work.

PHD Flopper: PHD flopper is most likely the easiest of the two to fix. The perk itself works great, but the player's screen still shows splash damage with the perk equipped, even though they are not actually taking damage.

Mule Kick: Mule kick might be a bit more of a challenge. It seems that when the player is holding a box weapon, the perk doesn't recognize it as a weapon. So, if the player has one box weapon and one wall gun, the perk will give the player TWO more gun slots, as it thinks the player only has one gun, and he/she will end up with 4 gun slots

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(I decided to include my entire MAPNAME.GSC in case you need to see variables called, ect.)
Mule kick is located on line: 222

http://www.mediafire.com/download/mxyec9kez6f8ugr/Paradise.gsc

Apparently Mule Kick also needs these files in order to be fixed:

http://www.mediafire.com/download/rd7m66vm6hp1liz/_zombiemode_weapons.gsc
http://www.mediafire.com/download/vvec4nyihd3c4zt/_zombiemode_perks.gsc
http://www.mediafire.com/download/w5vyj77j8p7j123/_laststand.gsc

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(PHD is located in my _zombiemode.GSC)
PHD Flopper (specialty_detectexplosives) is located on line: 2579

http://www.mediafire.com/download/3lve0fgz5uo02kn/_zombiemode.gsc

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If anyone thinks they can re-write the script to work properly, I would REALLY appreciate it. If I can't find a fix, I will most likely remove both of these perks from the map, and I'd really like to keep them. Thank you in advanced to any of you who look into this, I really appreciate the help, as I really don't have the knowledge to do it myself.

-Flux
Last Edit: July 22, 2013, 09:05:39 pm by FLUXtrance
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You are using bamskater's BO1 perks, right? I'd suggest reporting the issues to him (although I think he already knows about Flopper). Or wait for UGX Mod 1.1 which I think will provide built-in support for these perks.

- Phil.
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i know the fix of the mule kick but it took too much work to do it.

but for get it working you need this files:

_zombiemode_weapons.gsc
_zombiemode_perks.gsc
_zombiemode.gsc
_laststand.gsc
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You are using bamskater's BO1 perks, right? I'd suggest reporting the issues to him (although I think he already knows about Flopper). Or wait for UGX Mod 1.1 which I think will provide built-in support for these perks.

- Phil.

Yes, I am. I have also talked to him a couple times, and he says he will update his tutorial once ZM is working again. I don't see this as being anytime soon... And even if it is, he has his hands tied in another map, and I'm not entirely confident he has much motivation to fix it... I also don't want to include the UGX mod in my map. It isn't that I have anything against it, or you guys here. I just don't want to "brand" my map one way or the other, and I want to keep my map having a classic zombies feel, without all the crazy drops/other things that UGX mod or ZCT mod include.

i know the fix of the mule kick but it took too much work to do it.

but for get it working you need this files:

_zombiemode_weapons.gsc
_zombiemode_perks.gsc
_zombiemode.gsc
_laststand.gsc

I edited the post to include them. If you already know how to do it, I would really appreciate some help. If you don't think you have the time, I understand, but keep in mind I have limited knowledge of scripting, and I DEFINITELY can't fix it myself :/

Either way, thank you all for your input. I hope this updated post will be of more help to anyone who decides to try fixing it.

-Flux
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I edited the post to include them. If you already know how to do it, I would really appreciate some help. If you don't think you have the time, I understand, but keep in mind I have limited knowledge of scripting, and I DEFINITELY can't fix it myself :/

Either way, thank you all for your input. I hope this updated post will be of more help to anyone who decides to try fixing it.

-Flux
http://ugx-mods.com/forum/index.php?topic=673.msg6267#msg6267

 
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