Hello all, I have a small request for anyone who thinks they can re-write this script to work properly. Of course, credit will be given for your help. I have tried myself to figure this one out, but unfortunately I simply lack the scripting knowledge to fix it. I've put it off until now, but it is currently one of the last things I REALLY want to get work for my map. I recently used bamskater's tutorial to port in the 4 Black Ops 1 perks for my custom zombies map. Unfortunately, the scripts are slightly lacking , and a few features don't work properly. I will include a paste-bin link at the bottom to the two scripts that need work.
PHD Flopper: PHD flopper is most likely the easiest of the two to fix. The perk itself works great, but the player's screen still shows splash damage with the perk equipped, even though they are not actually taking damage.
Mule Kick: Mule kick might be a bit more of a challenge. It seems that when the player is holding a box weapon, the perk doesn't recognize it as a weapon. So, if the player has one box weapon and one wall gun, the perk will give the player TWO more gun slots, as it thinks the player only has one gun, and he/she will end up with 4 gun slots
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(I decided to include my entire MAPNAME.GSC in case you need to see variables called, ect.) Mule kick is located on line: 222
http://www.mediafire.com/download/mxyec9kez6f8ugr/Paradise.gscApparently Mule Kick also needs these files in order to be fixed:http://www.mediafire.com/download/rd7m66vm6hp1liz/_zombiemode_weapons.gschttp://www.mediafire.com/download/vvec4nyihd3c4zt/_zombiemode_perks.gschttp://www.mediafire.com/download/w5vyj77j8p7j123/_laststand.gsc----------------------------------------------------------------------------------------------------------------------------------------
(PHD is located in my _zombiemode.GSC)PHD Flopper (specialty_detectexplosives) is located on line: 2579
http://www.mediafire.com/download/3lve0fgz5uo02kn/_zombiemode.gsc-----------------------------------------------------------------------------------------------------------------------------------------
If anyone thinks they can re-write the script to work properly, I would REALLY appreciate it. If I can't find a fix, I will most likely remove both of these perks from the map, and I'd really like to keep them. Thank you in advanced to any of you who look into this, I really appreciate the help, as I really don't have the knowledge to do it myself.
-Flux