UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Black Ops Modding - Removing George

broken avatar :(
Created 7 years ago
by jiggy22
0 Members and 1 Guest are viewing this topic.
3,565 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 December 2016
Last active: 1 year ago
Posts
229
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
jiggy22's Groups
jiggy22's Contact & Social Linksarchdukesquidlyllljiggy22
There isn't a forum section for Black Ops modding, so I figured that I'd just ask here. I've begun to fiddle around with modding Black Ops, and one thing that I'm looking to do it remove George from Call of the Dead. I'm still new at really understanding the differences between BO and WaW, so I'm kinda running into trouble with this. I've been commenting out all whole bunch of level.threads and whatnot, but none of that has really been working. I know that I'm not supposed to have the map files in the mod folder, and to instead edit the copies in the raw folder. Anybody out there that's more experienced with BO modding that knows how to fix this? Thank you!
This topic contains a post which is marked as the Best Answer. Click here to view it.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 December 2016
Last active: 1 year ago
Posts
229
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
jiggy22's Groups
jiggy22's Contact & Social Linksarchdukesquidlyllljiggy22
Bumping
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 December 2016
Last active: 1 year ago
Posts
229
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
jiggy22's Groups
jiggy22's Contact & Social Linksarchdukesquidlyllljiggy22
Bumping this again. I'd really like to know how to do this, because Black Ops is being a pain in my ass when it comes to modding!
Marked as best answer by jiggy22 7 years ago
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 20 September 2013
Last active: 3 years ago
Posts
130
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Signature
Stupid, but it works.
×
X0master's Groups
X0master's Contact & Social LinksslayerbeastWar_gunner12YubLannights35
Bumping this again. I'd really like to know how to do this, because Black Ops is being a pain in my ass when it comes to modding!
Maybe try to go to zombie_coast.gsc

Try to comment out two of the lines by using //
Code Snippet
Plaintext
	level thread maps\_callbacksetup::SetupCallbacks();

level.dog_spawn_func = maps\_zombiemode_ai_dogs::dog_spawn_factory_logic;

//setup function pointers
maps\zombie_coast_flinger::main();

level.dogs_enabled = false;

// Special zombie types, director.
level.custom_ai_type = [];
//level.custom_ai_type = array_add( level.custom_ai_type, maps\_zombiemode_ai_dogs::init );
REMOVE THIS----> level.custom_ai_type = array_add( level.custom_ai_type, maps\_zombiemode_ai_director::init );
level.custom_ai_type = array_add( level.custom_ai_type, maps\_zombiemode_ai_faller::faller_init );

 REMOVE THIS----> maps\zombie_coast_ai_director::init();
maps\zombie_coast_lighthouse::init(); // WW (02-02-11): Moving the light house scripts in to their own file
maps\zombie_coast_water::init();
maps\zombie_coast_eggs::init();

level.door_dialog_function = maps\_zombiemode::play_door_dialog;
Last Edit: May 19, 2017, 09:39:40 pm by X0master
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 December 2016
Last active: 1 year ago
Posts
229
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
jiggy22's Groups
jiggy22's Contact & Social Linksarchdukesquidlyllljiggy22
Yeah, I was able to figure out what I was doing wrong. I was following rollon's tutorial on modding Black Ops, and it sounded like he said to not include any gsc files in the iwd checklist. So I decided to instead go against his word and included the edited script in the iwd, and that ended up fixing my problem ::) Thanks for the help though!
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 20 September 2013
Last active: 3 years ago
Posts
130
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
X0master's Groups
X0master's Contact & Social LinksslayerbeastWar_gunner12YubLannights35
Yeah, I was able to figure out what I was doing wrong. I was following rollon's tutorial on modding Black Ops, and it sounded like he said to not include any gsc files in the iwd checklist. So I decided to instead go against his word and included the edited script in the iwd, and that ended up fixing my problem ::) Thanks for the help though!
Glad it works. Happy modding.  :)

 
Loading ...