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MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
I'm trying to add staminup into _zombiemode_perks (rather than using bams perks... don't ask why ) and I am in need of a little assistance. I basically used the standard perks as a template for my new perk and I think I have most things set up correctly.... except for one thing. Whenever the power is activated in my map, the perk does not turn on. The model does not shake and light up like the others do and I cannot buy the perk. Not to mention the fact that the string still says "The power must be activated first". The other perks work fine.
Don't worry, this is not all the code I copied/edited, just the stuff that pertains to power.
I copied the doubletap prefab, stamped it, and changed it to the correct kvps for staminup and changed the model.
Am I missing something?
Also, there is one kvp that shows up several times in the doubletap prefab and I am unsure what to put. It is "script_string : tap_perk" and I could not find in anywhere in the script. Right now I have it set as "stam_perk" in all instances but I never found if/where it goes in a script and I do not know if this is correct.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655