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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I'm hitting the damn 400 fx limit and I've commented out all the fxs on zone_source\mapname.csv
Is there anything else I can do?
btw I'm using harrybo21's perks
Double Post Merge: July 01, 2016, 12:38:22 am
UPDATE: whenever I don't include my custom weapons it works but when I do include them it says ive passed the fx limit
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
What have you tried to fix it? Are you using Harry's perks or nates weapons? Have you tried my weapon fx cleaner or manually reducing weapon fx used, or the singles fix?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
im using harrys perks and my own weapons. I'll give your weapon fx cleaner a go and see if it fixes it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Some people don't understand what it is doing, so I will just go over it a little. If weapons are in raw/weapons/sp and in mods/mapname/weapons/sp, and you take out repeated fx in the weapons in the raw folder, it doesn't add them every single time they are used, in the mods folder.
So the tool takes your weapons in your mods folder and creates a folder in there for you with weapon files with the repeated fx removed. You then back up your raw/weapons/sp files and put those ones created in there (the ones with less fx). Don't forget to delete your mod from the activision folder before building mod again.
If that still doesn't work, you can remove fx, or use viewmodel fx for world as well, like shell ejects and muzzle flashes, and try to stick with a set of fx for your guns, instead of a unique set for every gun...
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Harry has a fix for the fx issues for his perks. I would recommend following whatever that is. Then if you still have issues, this is all I know about getting over the fx limit:
http://ugx-mods.com/forum/index.php?topic=5311.0