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Secret_trigger_1()
{
trig1 = getEnt("secret_trigger","targetname");
trig1 waittill("trigger", player );
trig1 delete();
trig1 SetCursorHint( "HINT_NOICON" );
self.secret_trigger_num = self.secret_trigger_num + 1;
thread secret_door();
}
secret_trigger_2()
{
trig2 = getEnt("secret_trigger2","targetname");
trig2 waittill("trigger", player );
trig2 delete();
trig2 SetCursorHint( "HINT_NOICON" );
self.secret_trigger_num = self.secret_trigger_num + 1;
thread secret_door();
}
secret_door()
{
door = getEnt("secret_door","targetname");
if(self.secret_trigger_num == 2)
{
door movez(-500, 25);
wait 8;
door delete();
}
}secret_trigger_numself.secret_trigger_num = self.secret_trigger_num + 1;
self.secret_trigger_num = self.secret_trigger_num + 1;


[/url]![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
yeah but if i shoot trigger 2 nothing happens and if i shoot trigger 1 the door goes open
but i want if i shoot trigger 1 and trigger 2 then the door opens
maps\_zombiemode::main(); thread secret_trigger();
thread secret_trigger2();//Trigger_2
Secret_trigger2()
{
door = getEnt("secret_door2","targetname");
trig = getEnt("secret_trigger2","targetname");
trig waittill("trigger");
trig delete();
trig SetCursorHint( "HINT_NOICON" );
trig setHintString("DOOR UNLOCKED");
door movez(-500, 20);
wait 7;
door delete();
}


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
self.secret_trigger_num = 0;