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Messages - NGcaudle

Oof T4M... must be another tower map...
1 year ago

Make sure you include images in the image folder of your mod.

1 year ago
Change your zombie models to Russian and German (With Radiant Actor)


Make sure to call the models in your mod.csv
Code Snippet
Plaintext
// Russian zombies
xmodel,char_rus_guard_body1_g_upclean_zm
xmodel,char_rus_guard_body1_g_torso_1_zm
xmodel,char_rus_guard_body1_g_rarmoff_1_zm
xmodel,char_rus_guard_body1_g_larmoff_1_zm
xmodel,char_rus_guard_body1_1_zm
xmodel,char_rus_zombiehead1_1
xmodel,char_rus_zombiehead1_2
xmodel,char_rus_zombiehead1_3
xmodel,char_rus_zombiehead1_4
xmodel,char_rus_zombiehead1_5
xmodel,char_rus_zombiehead1_6
xmodel,char_rus_guard_body2_g_upclean_zm
xmodel,char_rus_guard_body2_1_zm
xmodel,char_rus_guard_body2_g_larmoff_1_zm
xmodel,char_rus_guard_body2_g_rarmoff_1_zm
xmodel,char_rus_guard_body2_g_torso_1_zm

1 year ago
 
Change your zombie models to the ascension scientists (With Radiant Actor)


Make sure to call the models in your mod.csv
Code Snippet
Plaintext
// Scientist
xmodel,scientist_zombie_body_LOD0
xmodel,scientist_zombie_head1_LOD0
xmodel,scientist_zombie_head2_LOD0
xmodel,scientist_zombie_larmoff_LOD0
xmodel,scientist_zombie_legsoff_LOD0
xmodel,scientist_zombie_llegoff_LOD0
xmodel,scientist_zombie_lowclean_LOD0
xmodel,scientist_zombie_rarmoff_LOD0
xmodel,scientist_zombie_rlegoff
xmodel,scientist_zombie_upclean_LOD0

 
Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mod/mapname/maps folder
 
step 2.
Replcae this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

1 year ago
Change your player models to the victis crew



Make sure you call the models in your mod.csv
Code Snippet
Plaintext
xmodel,c_zom_engineer_viewhands
xmodel,c_zom_player_engineer_fb
xmodel,c_zom_farmgirl_viewhands
xmodel,c_zom_player_farmgirl_fb
xmodel,c_zom_oldman_viewhands
xmodel,c_zom_player_oldman_fb
xmodel,c_zom_reporter_viewhands
xmodel,c_zom_player_reporter_fb

1 year ago
Forget to mention/credit the true hero who brought the original version to Black Ops 3
2 years ago
Hey, currently playing the map. One bug I've ran into is the first buyable door can be purchased for 750 instead of 1,000 if you just look towards the left side of the door!
Thank you I have fixed that now. :)Thanks for playing
2 years ago
Allein
Alein is suppose to feel like a original World at War map, where you feel like our newly introduced Heros fighting along side each other in a new horror adventure.
 
Allein takes place in an unknown Nazi hold out just off the battlefield, where they have just discovered a new element they thought would help them in the war. But they were wrong!
 
Features:
- New Max Ammo System
- New Zombies
- New Guns
- New Powerup Drops
- New To WaW Perks
- Hidden Easter Egg Song With Reward
- Return of The Flogger
- Return Of Shootable Barrels
- Ending

Update:
- Added Buffed Officer Zombies
- Added More Detail
- Buildable Ending No Longer Steals Weapons

 


 
Credits:
Vertasea
Yaf3li
Gympie6
BazookaJimmy
2 years ago
I remember joining UGX bakc in 2014 and I just need to say THANK YOU! UGX has been a major part of my life for the past 8 years and it truly is my passion to make custom maps for Call Of Duty Zombies. The Members and Fourms have been incrediable useful and understanding over the years and it's great to have a site that still gets a wide variety for maps posted to the site constantly.
 
Also thanks for bringing the UGX Chat back it is going to be very enjoyable to enter back to where this journey all begun.
 
Keep up the good work I will diffenetly be hanging around much longer.
 
- NGcaudle AKA Billy Herrington <3
2 years ago
What's your discord on have loads of player models, hands and gun I can send u
2 years ago
Hello today I bring my buyable ending script for black ops 1. Please note that I used Toms WaW buyable ending as a base for this so if you added that into WaW you should remember some of this a bit. I also made the script only in the zombie_MAPNAME.gsc to make it easier to add.
 
 
Step 1. in zombie_mapname.gsc add this in the main() function above: maps\_zombiemode::main();
Code Snippet
cpp
    end_trig = getentarray( "end_game","targetname" );
    array_thread( end_trig,::end_game );

Step 2. At the bottom of your zombie_mapname.gsc paste this functions below:
Code Snippet
cpp
end_game()
{
    user = undefined;
    cost = 25000;                        // Cost here                        

    self setCursorHint("HINT_NOICON");
    self UseTriggerRequireLookAt();
    self setHintString("press ^3&&1 ^7to End the Game [Cost: "+cost+"]");    // Hintstring for buyable ending

    while(1)
    {
        self waittill("trigger", user);
        if( is_player_valid(user) && user.score >= cost )
        {
            play_sound_at_pos( "cha_ching", self.origin );
            user thread maps\_zombiemode_score::minus_to_player_score( cost );
            self delete();

            level notify( "end_game" );
            level thread end_text();
        }
        else
        {
            play_sound_at_pos( "no_cha_ching", self.origin );
        }
    }
}

end_text()    // Buyable ending display after bought
{
    end_text = [];

    players = get_players();
    for( i = 0; i < players.size; i++ )
    {
        end_text[i] = NewClientHudElem( players[i] );
        end_text[i].alignX = "center";
        end_text[i].alignY = "middle";
        end_text[i].horzAlign = "center";
        end_text[i].vertAlign = "middle";
        end_text[i].y -= 80;                            // - Moves the Text Down/ + Move the text up
        end_text[i].foreground = true;
        end_text[i].fontScale = 2;
        end_text[i].alpha = 0;
        end_text[i].color = ( 1.0, 1.0, 1.0 );
        end_text[i] SetText( "You Beat The Map" );        // Edit the ending saying here
        end_text[i] FadeOverTime( 1 );
        end_text[i].alpha = 1;
    }    
    wait 6;
    {
        end_text[i] FadeOverTime( 1 );
        end_text[i].alpha = 0;
    }
}
Feel free to change the buyable ending quote. Please make sure to credit everyone that was a part of making his possible for Black Ops 1.
 
Credit:
NGcaudle
Tom_BMX
Vertasea
2 years ago
How to get a solo button with download to UI
https://youtu.be/1Ge0513IfMw
2 years ago
Zombies do damage again. Sorry I accidently removed the weapon,sp/kar98k which is how the zombies damage the players. It's back in the map but not in the box
2 years ago
2022 Pistol Defense Neon
 
This mod does not require T4M
(**Warning there are some bugs with the map but it is very playable**)
   

 
 




 
Description:
Challenge Map to play 1-4 Players with. The goal is to buy the buyable ending at the front of the platforms for 35,000. Players are only able to use pistols and are stuck in small boxes making this map difficult
 
Features:
Black Ops 1, Black Ops 2, Modern Warfare 3,  Halo Weapons
Black Ops Perks
MW3 Player Models
Moving Each Round
Moving Pack a Punch
Custom Weapon
Non moving box
Perks, Fire Sale, Blood Money Drops
Buyable Ending
Buyable Insta Kill and Double Points
Removed stick Zombies and Dogs
Black Ops 1 Melee Fix
Max Ammo refill weapon clip
Molotovs damage increase
Melee damage is default 450
Verrückt Sprinters
Custom Hud
 
Credits:
Vertesea
YaF3li
K3nt
SHIPPUDEN1592
Rorke
SevenGPLuke
 
Known bugs:
Pathing between Red and Yellow sometimes breaks
Bo2 Weapon sounds are actually WaW sounds
Some World models don't go in the player hands
Viewhands sometimes look slieghy weird
Some Weapon reloads don't display shell models

2 years ago
I had a great time playing this map, Want to add me on discord and maybe I can help you with another update >:D  NG [Modder]#4138
2 years ago
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