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Messages - NGcaudle

Fuck YOTESLAYA dude was driving a vehicle drunk and tried to beat a train and killed himself and his friends, not to mention leaving his two sons without a father for no good reason just to act like a irresponsible child.
 
Cool map.
12 days ago
 
 
Change your zombie models to Storm Troopers (With Radiant Actor)


install instructions included in .zip

 

3 weeks ago
 
Add the Star Wars Republic Vehicles to your map (Radiant Models)




2 months ago
 
Add the Eiffel Tower to your map (Radiant Model)




2 months ago
 
Change your zombie models to Ascension (With Radiant Actor)




Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

 
3 months ago
 
 
Change your zombie models to Moon (With Radiant Actor)




Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

 
3 months ago
 
Change your zombie models to Origins (With Radiant Actor)




Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

[/center]
 
3 months ago
 
Change your zombie models to Buried (With Radiant Actor)




Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

3 months ago
Change your zombie models to Mob of the Dead (With Radiant Actor)




Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

3 months ago
Change your zombie models to Nuketown (With Radiant Actor)




Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

3 months ago
 
Change your zombie models to Die Rise (With Radiant Actor)




Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

3 months ago
Change your zombie models to Tranzit (With Radiant Actor)




Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mods/YOUR_MAPNAME/maps folder
 
step 2.
Replace this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

Updated: Jan/18/2024
v1.1
- Gibs material updated to cullFace "None"
 
Updated Jan/19/2024
- Changed aitype name to fit better for future pack
[/center]
 
3 months ago
bro and where is the link to the file? I'm a beginner, where should I throw all these files?
I thought I included the link but it's at the top now!
 
u add them into the character file by replacing the xmodel and precaching
 
People can help you im the discord
9 months ago
This model pack contains 65 models from Origins. Most of these models are useful for detailing the map and also giving that Origins feeling.
 
MEGA Download:
mega.nz

 
MediaFire Download:
www.mediafire.com

 



 
When looking for models search
Code Snippet
Plaintext
origins_
Pack also includes the model_export and source_data incase you want to change anything.

10 months ago


This pack is just the models ported from bo2, (10 Playermodels, 4 Viewhands) The faces have been fixed in blender to work correct but you will have to add the models into your character files. Make sure once you add the player model into the character files that you also call the xmodel in your .zone and add  images into you mod/mapname/images fiolder.
10 months ago
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