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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
When I had this issue, long ago on my first map, it was too many entities, I think.
http://ugx-mods.com/forum/index.php?topic=2593.0
After changing those to structs, the map worked fine in coop.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
So, you removed script models? The only script models I have are my doors and like 12 easter egg items. What would I specifically do?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You read the post? I logged every guess I had. Sorry it's not more helpful.
Double Post Merge: August 21, 2016, 09:01:31 pm
Have you used this to count stuff? Does anything look high?
http://ugx-mods.com/forum/index.php/topic,11178.0.html
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Is this high?
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Might be all those script_origins. That was the problem with ILS, too many of those. Why do you have so many? I have 24 in ORBiT
(Image removed from quote.)
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The Brutus spawnpoints, do I have too many? Also, I have A LOT of riser spawners, could that be a problem?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Risers spawn at structs, not origins. I don't know your script for Brutus, but I would modify it to use structs if you can.
But, before doing that, I would backup map, delete them, and test. Make sure that will fix your issue.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
How would I know if it fixed it? Would I have to upload it and send it to one of my friends to test it?