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Stuck At Synchronizing On Co-Op?

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Created 8 years ago
by oshawat750
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I am trying to test my map with my friend on co-op, but when we load, we get stuck at us both being at synchronizing and it never loads. Any idea why this is happening? Why is co-op so hard to add to my map  :'(
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Does anyone know? This is SO annoying!
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When I had this issue, long ago on my first map, it was too many entities, I think.

http://ugx-mods.com/forum/index.php?topic=2593.0

After changing those to structs, the map worked fine in coop.
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When I had this issue, long ago on my first map, it was too many entities, I think.

http://ugx-mods.com/forum/index.php?topic=2593.0

After changing those to structs, the map worked fine in coop.
So, you removed script models? The only script models I have are my doors and like 12 easter egg items. What would I specifically do?
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So, you removed script models? The only script models I have are my doors and like 12 easter egg items. What would I specifically do?

You read the post? I logged every guess I had. Sorry it's not more helpful.

Double Post Merge: August 21, 2016, 09:01:31 pm
Have you used this to count stuff? Does anything look high?

http://ugx-mods.com/forum/index.php/topic,11178.0.html
Last Edit: August 21, 2016, 09:01:31 pm by MakeCents
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You read the post? I logged every guess I had. Sorry it's not more helpful.

Double Post Merge: August 21, 2016, 09:01:31 pm
Have you used this to count stuff? Does anything look high?

http://ugx-mods.com/forum/index.php/topic,11178.0.html
Is this high?
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Is this high?
(Image removed from quote.)

Might be all those script_origins. That was the problem with ILS, too many of those. Why do you have so many? I have 24 in ORBiT

Last Edit: August 22, 2016, 12:33:05 am by MakeCents
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Might be all those script_origins. That was the problem with ILS, too many of those. Why do you have so many? I have 24 in ORBiT

(Image removed from quote.)
The Brutus spawnpoints, do I have too many? Also, I have A LOT of riser spawners, could that be a problem?
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The Brutus spawnpoints, do I have too many? Also, I have A LOT of riser spawners, could that be a problem?

Risers spawn at structs, not origins. I don't know your script for Brutus, but I would modify it to use structs if you can.

But, before doing that, I would backup map, delete them, and test. Make sure that will fix your issue.
Last Edit: August 22, 2016, 01:05:43 am by MakeCents
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Risers spawn at structs, not origins. I don't know your script for Brutus, but I would modify it to use structs if you can.

But, before doing that, I would backup map, delete them, and test. Make sure that will fix your issue.
How would I know if it fixed it? Would I have to upload it and send it to one of my friends to test it?
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How would I know if it fixed it? Would I have to upload it and send it to one of my friends to test it?

You would have to coop test, yes, I assume.

 
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