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Topics - InFInIX

features atm:
-bo1 gun mod
-bo1 perks
-music ee
-main ee
-multiple minor tweaks and improvements (130 points for knifing, 800 point nuke with 2x etc.)
todo:
the map is basically finished and mostly debugged all i gotta do is script the main ee


progress
97%




3 years ago
whilst trying to compile some cutom textures i got this problem:


8 years ago
For about a month i realised that UGX is realy lagging on filled topics if there are pictures, emojis, and other wesite codes
thats realy annoing if you just want to scroll over the site and read comments or the features.
Is this just me or do you have the same problems?

BTW: All other sites i visit run smooth it's just UGX

k thx bye
8 years ago
OUTPOST
By Gratinum and InFInIX
-------------------------------------------------------------------------
OUTPOST
FRANCE
1941
A small Outpost of the "Group 935" was build up as opposite to the project "Origins" to Dig for the crystals wich are needed to build the ultimate weapons to finally end the 2. WW.
But as they Dig deeper and Deeper they found something wich was hidden for thousands of Years and almost ended the line of humans exist. After Dr. Amsel heard of that he sent the 4 best soldiers under his dictatorship to help France but this wasn't his only thought about that mission...
-------------------------------------------------------------------------
FEATURES
Origins map style
More Perks
Custom Wonder Weapon
Dig sides
Origins zombies
Custom PAP camo
Custom Characters and Viewhands
1:1 Weapon list (Includes extended mag versions)
Easter Egg
mostly only custom textures
More to come...
-------------------------------------------------------------------------
PICTURE
NOTE:
this Picture is made after first compile
i will upload more pics soon TinyPic is buggy at the moment :-[

-------------------------------------------------------------------------
CREDITS
unfinished will be updated with the Time
HARRY Bo21
DidUknowiPwn
CimesTwo
BlackJackJohnny
steviewonder87
JBird632
-------------------------------------------------------------------------
WEAPONS
MC96
M14
Olympia
MP40
STG44
B23R
Mark2
Ray Gun
Fal
Galil
Skorpion EVO
SMR
Type 25
MG 0815
HAMR
SCAR-H
M8A1
M1216
M1927
KSG
CHICOM CQB
Python
Five Seven
MTAR
-------------------------------------------------------------------------

Also Bloodhound is almost Done just a few scripts and i will release a open beta :)
8 years ago
FIRST OF:
Spoiler: click to open...
Hideout will have a open beta until maps with UGX-MOD 1.1 get permission for Release ;)

WHAT IS THIS:
Spoiler: click to open...
This is a Surival style map wich has the Goal to Buy the ending

FEATURES:
Spoiler: click to open...
NO Perks
NO Pack A Punch
NO Wall weapons/Box
Weapons lay around the map
Ammo packs
FX
Custom weapons

Spoiler: click to open...
PROGRESS:
LAYOUT
99%
Just stuff for the EE
DETAIL
100%
Done
OBJECTIVES
10%
Only have the idea for now

PICTURES:



[/spoiler]
9 years ago
thats the error i get in launcher:
Spoiler: click to open...
********************************************************************************
UNRECOVERABLE ERROR:
  EXE_ERR_HUNK_ALLOC_FAILED256

Linker will now terminate.
********************************************************************************

==================================================
Linker summary:

There were 0 warnings and 1 error.

Errors:
  (!) UNRECOVERABLE ERROR: EXE_ERR_HUNK_ALLOC_FAILED256
Arguments passed to linker:
  -nopause -language english -moddir ugxm_versteck ugxm_versteck
I'm using UGX mod 1.1 wich shouldnt effect the compile
i haven't changed anything since last succsesful compile except one zone and 3 spawners
9 years ago

What is this?
This is a mod made for my current WIP map and is designed after the Valve game CS:GO

Features:
I try to get a very close "copy" wich includes:
weapons:
I will use mostly every weapon found in CS:GO as theyre "CoD version" i won't port the models or skins from the original game
All weapons will have sounds original (cod) anims muzzleflash
Gameplay:
You won't be able to Aim or sprint, i also try to get a close replica of the hud but i won't be able to get the animated bullets you see on the ammo counter (Maybe someone could help me because i never tried myself in hud editing)

Planed weapon list:
Assault rifles:
M4A1(S?)
AK47
AUG
FAMAS
GALIL
G3 (Not the sniper version)
SMG:
P90
UMP-45
PP-BiZon
MP9
MAC-10
MP7
Snipes:
L96a1
Shotguns:
XM1014
Nova
Pistols:
Glock 18
Five Seven
USP-S
Beretta
CZ-75
Deagle

Whow can i get this?
I won't release this to the public because i don't want to have this work in crappy box maps
but everyone can ask me with a WIP post per PM

Pictures:
I don't have any pictures for now but i will add them as fast i can ::)


9 years ago
MAP FEATURES:
UGX MOD 1.1(wich cause NO beta and NO release before i get the permission)
Custom player model and viewhands(Have to look how i change it in ugx 1.1 and if theyre cod4 or 5 ones)
PES style hud(astronaut helmet hud)
FX
custom spawners
and all basic UGX mod features  ;)

Spoiler: click to open...


9 years ago
I want to use custom robot models for my zombies but i don't want that they loose different parts of theyre body
how can i remove gibbing and add the model?
9 years ago
I just wanted to buy some new movies and wonder wich movies are your favorites?
mine are:
The Hobbit 1-3
Lord of the rings 1-3
and Jurrasic Park 1-3 (realy hiped for 4th movie) :nyan:
9 years ago
Place the prefab somewhere you want in map_source folder   

-------------------------------------------------------------------------
###############
#####TUTORIAL####
###############
1.
Create a simple brush with a wood texture you like!


2.
Copy this as much as you want


3.
rotate the posts to make it look real


4.
and now connect it
9 years ago
Hey guys i added ~40 weapons from wm1-2 and 3 but if i compile i have all atachments on them.
i already added the viewhands called in the weaponfile but it didn't work  :-\
----------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------
9 years ago
What you just saw in the old pictures was the "lobby" and the outside but i removed both areas and thas what i got for now
------------------------------------------------------------------------------------------------------------------------------------------
Weapons will be all from COD 4
I will include a EE
and i need to add models and FX to the map so it looks VERY empty at the moment

i will keep some minor features secret but enjoy what you have :D

9 years ago
First of all:
Apocalypse will be released soon i just want to get my weapons mod done before i upload it :)


The map Plays on the 24.10.2020 in a laboratory in New Mexico

Story will be released Later

Features:
Spoiler: click to open...
All scripts are made by me :)
Changing vision file (Call of the dead style(not Ascension))
FX
Stamin-Up
BO2 Weapons
BO1 Weapons
Custom models(All from Tranzit/Power station)
Ascension zombies
Detail

Credits:
Spoiler: click to open...
shippuden1592
Rorke
CFG-Factory
Tom-Bmx

Screens:




85%
9 years ago
I already placed the weapons in my mod i deleted the alt mode for tese weapons but it won't work :(
(I use UGX scriptplacer 2.0)
10 years ago
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