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Topics - InFInIX

Hope i don't quit this projekt like "Ausenposten" :D

Infos:
Location:
Old Karlsruhe, Germany
Date:
October,24th,1954
Mission:
Escape this year

Features:
BO1 and 2 guns
MW1,2 and 3 guns
Custom perks
BO perks
High detail
Old map style with modern weapons
Full story line
Easter egg
Custom "Wunderwaffe"
BO2 zombie AI
Verruckt runners
Upgraded models for Every weapon
And more i can't say now....

Pictures:


10 years ago
Here are the models for ALL Multiplayer guns in upgraded format :)

Tutorial:
1.Download the ugx weapon editor++ (It's a nice tool)
2.Open your upgraded Multiplayer weapon
3.Go to the model/anims tab
4.place a _up behind the VIEWMODEL
5.Place the content in roure raw/xmodel folder

And you're gun looks 1000times better than before :)

(Give credits)

Images:



(you can send me a gun model and i do a upgraded version for you) :D

10 years ago
This is only a little part of my next map!

Features:
High detail
hard difficulty
4 perks
BO2 camo


Download:
https://www.mediafire.com/?u3i3v4ehr65ac2s

Pictures:
10 years ago
Go to mapname.gsc

and add this to the bottom

Code Snippet
Plaintext
zombiesleft_hud()
{   
Remaining = create_simple_hud();
  Remaining.horzAlign = "center";
  Remaining.vertAlign = "middle";
    Remaining.alignX = "Left";
    Remaining.alignY = "middle";
    Remaining.y = 230;
    Remaining.x = 60;
    Remaining.foreground = 1;
    Remaining.fontscale = 8.0;
    Remaining.alpha = 1;
    Remaining.color = ( 0.423, 0.004, 0 );


    ZombiesLeft = create_simple_hud();
    ZombiesLeft.horzAlign = "center";
    ZombiesLeft.vertAlign = "middle";
    ZombiesLeft.alignX = "center";
    ZombiesLeft.alignY = "middle";
    ZombiesLeft.y = 230;
    ZombiesLeft.x = -1;
    ZombiesLeft.foreground = 1;
    ZombiesLeft.fontscale = 8.0;
    ZombiesLeft.alpha = 1;
    ZombiesLeft.color = ( 0.423, 0.004, 0 );
    ZombiesLeft SetText("Zombies Left: ");


while(1)
{
remainingZombies = get_enemy_count() + level.zombie_total;
Remaining SetValue(remainingZombies);

if(remainingZombies == 0 )
{
Remaining.alpha = 0;
while(1)
{
remainingZombies = get_enemy_count() + level.zombie_total;
if(remainingZombies != 0 )
{
Remaining.alpha = 1;
break;
}
wait 0.5;
}
}
wait 0.5;
}
}

now call the function after

Code Snippet
Plaintext
maps\_zombiemode::main(); 

with

Code Snippet
Plaintext
thread zombiesleft_hud();

If you want to change the text

search for

Code Snippet
Plaintext
ZombiesLeft SetText("Zombies Left: ");

And change the Zombies left:

WARNIG:

Leave the "" or you will get a bad syntax error

[Script by: Mrhankey91]
10 years ago
Features:
No dogs
modded weapons(only cod5)
5-6 Hit Jugg ^^
Menu launch button for solo
solo revive
8 Perks (Mule kick works!)
Double tap 2.0
No Fu##ing explosion colt
50k endgame
small map
Black ops 2 perk/powerup shaders
insta round switch

Special thanks to:
CimesTwo[Awesome Tutorials for CZ mapping(German)]http://www.youtube.com/user/CimesTwo
veKtik
ZOMB1E-KLLR[For more awesome Tut's]http://www.youtube.com/user/berntsonvideos
Bamskater33[BO perks]
JR-Imagine[GCZ-Scriptplacer]
UGX-Treminaor[Weapons editor++]

Pic's








10 years ago
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