UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Zombies without gibbing

broken avatar :(
Created 9 years ago
by InFInIX
0 Members and 1 Guest are viewing this topic.
1,789 views
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 18 October 2013
Last active: 3 weeks ago
Posts
652
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
×
InFInIX's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
InFInIX's Contact & Social Links
I want to use custom robot models for my zombies but i don't want that they loose different parts of theyre body
how can i remove gibbing and add the model?
This topic contains a post which is marked as the Best Answer. Click here to view it.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 24 February 2014
Last active: 2 years ago
Posts
240
Respect
Forum Rank
Mr. Elemental
Primary Group
Community Mapper
My Groups
More
×
josemassacre's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
josemassacre's Contact & Social Links
Add a new folder to your map name root and name it character.
Go to waw root/raw/character and find the two gsc files char_ger_honorgaurd_zombies
and char_ger_honorgaurd2_zombies and paste them into the file you made.
Open each and delet all the added models that have a g (stands for gib) until just the regular model remains
I assume you know how to add the models.  Tick your new folder and files you just added.
Build your mod and no gibbing. I'm almost certain that's all I had to do to make the zombies not
gib
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
or remove the gibbing call in zombiemode_spawner in the

zombie_do_damage() function
Marked as best answer by InFInIX 9 years ago
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 1 year ago
Posts
1,187
Respect
1,404Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
Signature
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
..or just set self.gibbed = true; in zombiemode_spawner. A gibbed zombie can't gib again.

 
Loading ...