If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
We have single scripts for bo2 perks we have bams perks we have harrys perk we gonna have ugx 1.1 so why would we need another perk system wich works the same than all other? or at least the perks it self will work the same. also the only way to beat harrys PHD (hardest perk to script) is add dolphin dive anims because it's a perfekt copie
think you have mine anyway, do a search for specialty_detectexplosive
pretty sure there was just one place to put it
Code Snippet
Plaintext
if ( player hasPerk( "specialty_detectexplosive" ) ) return
I "think" its in player_damage_override. By returning, prevents it doing the finish_damage_wrapper function
i would take alook at your perks but im trying to do script the basic perks by myself things like Vulture Aid Tombstone and Whos who is what im mostly gonna need help on
i would take alook at your perks but im trying to do script the basic perks by myself things like Vulture Aid Tombstone and Whos who is what im mostly gonna need help on
This particular issue is pretty much generic anyway, rather than "harrys way"
The way i did it, is the same as any other PHD to date lol, I think its just the easiest way
in any case, damage_override is all I was hinting towards
As for the "Vulture Aid Tombstone and Whos who", again your free to take whatever you want from mine, or if you just want to ask a few questions or whatever, you can reach me here or on skype etc
Last Edit: September 22, 2015, 11:27:22 pm by Harry Bo21