PHD Flopper first xDI mean, if you get PHD right first, you'll get the rest done in no time.
1. A new perk system that does not require valid "specialty_" perks
Wait, I thought needing the specialty_ thing for perks were built into the engine, so you can't change that through script.You can script workarounds that check for perks differently. It's basically like setting a player.hasXperk variable to true or false. More complicated of course, but that's the base idea.
Wait, I thought needing the specialty_ thing for perks were built into the engine, so you can't change that through script.you can get around this but you need to script new HasPerk SetPerk and UnsetPerk functions
At least that's what I was told before
good work man ;)just tried that and sadly it didnt work :( maybe i did something wrong in Maya
just to note tho, make sure youve got blent test set to GE128 to show the mesh behind the grates, and make sure the texture on that mesh is set to "unlit" to show the glows here
(https://i.gyazo.com/627c3f8abe63c1b67cef76404cb4c3a5.png)
just tried that and sadly it didnt work :( maybe i did something wrong in Mayanvm harry i got them working will update screenshots soon
Another BO1 & BO2 perk script? :gusta:Yes and No since this was released about a year ago but was full of bugs and you had to do the models your self now its gonna have no bugs hopefully ::) and come with the models compiled into a .ff
Yes and No since this was released about a year ago but was full of bugs and you had to do the models your self now its gonna have no bugs hopefully ::) and come with the models compiled into a .ffWe have single scripts for bo2 perks we have bams perks we have harrys perk we gonna have ugx 1.1
We have single scripts for bo2 perks we have bams perks we have harrys perk we gonna have ugx 1.1Im not saying this is going to be the best perk system, ive just had this sitting on my desktop for a year now and wanted to re-release it, yes Harry's perks might be the best out there but theres not much competition is there ::) and i always feel like having a variety of items is better than only having one option, i was rescripting this for my BO1 and WaW mods anyways so why not re-release it ;D
so why would we need another perk system wich works the same than all other?
or at least the perks it self will work the same.
also the only way to beat harrys PHD (hardest perk to script) is add dolphin dive anims because it's a perfekt copie
we have bams perksAnd i wouldnt recommend using Bams perks the yare buggy as hell :( but they did start the port other game perks to WaW thing so atleast Bam has that to his name
We have single scripts for bo2 perks we have bams perks we have harrys perk we gonna have ugx 1.1
so why would we need another perk system wich works the same than all other?
or at least the perks it self will work the same.
also the only way to beat harrys PHD (hardest perk to script) is add dolphin dive anims because it's a perfekt copie
We have single scripts for bo2 perks we have bams perks we have harrys perk we gonna have ugx 1.1never hurts to have options
so why would we need another perk system wich works the same than all other?
or at least the perks it self will work the same.
also the only way to beat harrys PHD (hardest perk to script) is add dolphin dive anims because it's a perfekt copie
why do people say the hardest to script is phd? i think its vulture aid because theres somush that can go wrong while phd is one of the simplestSo I take it you have a fully working PHD with dolphin diving then?
i think its vulture aid because theres somush that can go wrong
why do people say the hardest to script is phd? i think its vulture aid because theres somush that can go wrong while phd is one of the simplestWhat it does - easy
What it does - easyyeah sadly my PHD is going to use the old D2P method from WaW (run, jump and prone in the air)
D2P - anything but
just make sure to check "on ground" before checking for "landing in prone"thanks for the tip Harry, but i already have that party of PHD scripted :D next up is blocking damage when you have PHD should be simple
Thats why we see all these super PHDs when crawling down stairs lol
Need to check they got higher before falling, not just that they fell ;)
blocking damage? In what sense?blocking any splash damage, grenade damage and fall distance stuff like that
blocking any splash damage, grenade damage and fall distance stuff like that_callbackglobal.gsc
_callbackglobal.gsci would take alook at your perks but im trying to do script the basic perks by myself things like Vulture Aid Tombstone and Whos who is what im mostly gonna need help on
think you have mine anyway, do a search for specialty_detectexplosive
pretty sure there was just one place to put it
I "think" its in player_damage_override. By returning, prevents it doing the finish_damage_wrapper function
i would take alook at your perks but im trying to do script the basic perks by myself things like Vulture Aid Tombstone and Whos who is what im mostly gonna need help onThis particular issue is pretty much generic anyway, rather than "harrys way" ;)
So I take it you have a fully working PHD with dolphin diving then?yes i have had one for months now
yes i have had one for months nowand yet you still think a visual perk like vulture aid is more likely to cause bugs that a ( if done incorrectly ) operation that can get you stuck in walls/stuck in prone/stuck in players/ stuck in actors, ontop of things you shouldnt be able to reach/ through windows you shouldnt be able to get through etc is "easier"?
yes i have had one for months now:lol: ::)
Hey Wardogsk93. Do you plan to ever update NDU Revamp with your perks and Who's Who? :) I'd love to see that and the other 3 maps get that revamp feature! :DIm going to redo NDU at some point with these perks but im going to try and get it where its works on all maps not just NDU (e.g Shi No Numa, Verruckt)
wow . amazing, be proud, look at the perk machines tho!! perk-fectionI know not to blow my own trumpet or anything but they look sexy AF and i just finished my bottles so screenshots coming soon
-Updated WIP
-Completed Whos Who (Used bits of code for Harry's Whos Who but not fully his) (Untested)Just to point out one thing about mine that I wasnt too sure of while porting the BO2 script ( never really "used" the perk in game, youtube was pretty much useless on this one too lol )
Does the first clone vanish? Or do both remain?The clone vanishes upon purchase of Who's Who.
The clone vanishes upon purchase of Who's Who.
and do you just lose all your stuff and "become the clone" so to speak? ( and come out of whos who mode? )Yes. You only retain the things that you bought after entering who's who mode.
Yes. You only retain the things that you bought after entering who's who mode.Awesome, wish id known that before, as i went to some lengths to keep the multiple clones, oh well, just need to add to my waittill i guess lol
Ill sorta that, cheers for explaining ;)No problem, mate
and "become the clone" so to speak? ( and come out of whos who mode? )This is what i have done since i would say its the easiest to script and what BO2 does
This is what i have done since i would say its the easiest to script and what BO2 does
Embarrisingly, this is actually what i did originally, then thought it was wrong and spent ages changing it to the "wrong way" loli would keep the "wrong way" cause its a nice feature being able to go deeper into whos who mode the only thing is it could gspawn the game cause of all the models its spawning :( especially in coop
god damn it
i would keep the "wrong way" cause its a nice feature being able to go deeper into whos who mode the only thing is it could gspawn the game cause of all the models its spawning :( especially in coopnah would never be more than two, because i kept the bleedout synced to the first one, so after 30 seconds all clones would vanish
nah would never be more than two, because i kept the bleedout synced to the first one, so after 30 seconds all clones would vanish
Anyway i turned it back to how it should be now lol ;)
well here is your first bug when I get buy Vulture Aid i see tombstone on all perks machines and box and zombieThats because i dont have the vulture FX yet they are just place holders
http://tinypic.com/usermedia.php?uo=uW4M4OjFxsYfe7kfd%2BW424h4l5k2TGxc#.VggIvvlVhBc (http://tinypic.com/usermedia.php?uo=uW4M4OjFxsYfe7kfd%2BW424h4l5k2TGxc#.VggIvvlVhBc)
Please do us and yourself a big favor and change the font of the OP. :poker:
when I get Electric Cherry and reload my gun i get this should be using this cherry cherry_shock_1
http://tinypic.com/usermedia.php?uo=uW4M4OjFxsYmYM%2BbCPVEOoh4l5k2TGxc#.VggRNPlVhBc (http://tinypic.com/usermedia.php?uo=uW4M4OjFxsYmYM%2BbCPVEOoh4l5k2TGxc#.VggRNPlVhBc)
and u hear cherry shock sound going to
when I get phd flopper and i get hit by a zombie i get player (jason260) has phd flopper but damage could not be blocked (MOD_MELEE)
jason260 is my name
http://tinypic.com/usermedia.php?uo=uW4M4OjFxsaP4ZLdYA%2FEd4h4l5k2TGxc#.VggSsvlVhBc (http://tinypic.com/usermedia.php?uo=uW4M4OjFxsaP4ZLdYA%2FEd4h4l5k2TGxc#.VggSsvlVhBc)
Double Post Merge: September 27, 2015, 04:08:27 pm
ok
Double Post Merge: September 27, 2015, 04:10:54 pm
did u ever put tombstone in the map just wondering
Thats because i dont have the vulture FX yet they are just place holders
when I go into vulture aid stink the zombie still come after me and kill uhm they shouldnt do, il look into this later on atm working on getting release set up :D creating and testing .ff and .iwd so that you wont need models, fx and all that jazz
when I go into vulture aid stink the zombie still come after me and kill utook a look into this and it turns out that its just delayed the zombies do walk away but not immediately this will be fixed in the next update