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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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Relentless Mapper
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So no Wave Gun AND no Mustang and Sally?  :'( :'( :'(
if you want those guns you need do this:

1)_ go to Treyarch studios.
2)_ go to the mapping and modding center
3)_ grab your pendrive of 32gb and stole the black ops 1/2 mod tools
4)_ plant the bomb
5)_ kill david vonderhaar
6)_ go outside and detonate the bomb
7)_ go to treminaor house and give him the mod tools

i think that is the easy way :)

and thats is how you completed it! tha da easter egg! :troll:

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black ops 1/2 mod tools
Shouldnt be dev tools?
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if you want those guns you need do this:

1)_ go to Treyarch studios.
2)_ go to the mapping and modding center
3)_ grab your pendrive of 32gb and stole the black ops 1/2 mod tools
4)_ plant the bomb
5)_ kill david vonderhaar
6)_ go outside and detonate the bomb
7)_ go to treminaor house and give him the mod tools

i think that is the easy way :)

and thats is how you completed it! tha da easter egg! :troll:
Panic Center 2.0 anyone?  :lol:
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Panic Center 2.0 anyone?  :lol:
YES. PLEASE.
EDIT: Hey you know what? My next map will be PANIC CENTER PART 2!
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Panic Center 2.0 anyone?
Yes, yes, yes, YES! I want it! Also, I can't seem to use emotes. They don't appear when I click them.
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If someone wants to map the Treyarch HQ (in any way that would be good for zombies), I'll take care of the David Vanderdouche model and do all the objectives scripting...

Just putting that out there  :boss:
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If someone wants to map the Treyarch HQ (in any way that would be good for zombies), I'll take care of the David Vanderdouche model and do all the objectives scripting...

Just putting that out there  :boss:
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@Ray1325 So you do the map and any extra scripting, and I do the objectives and the David model?
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i am late :( i was going to give that idea :(

The problem of make the map is we dont know all the HQ
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I do the objectives and the David model?
You're gonna create a player model of a specific real life person? O_o
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You're gonna create a player model of a specific real life person? O_o
No, I'm going to take one and give it a David face and a 3arc Dev Team shirt  :troll:
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No, I'm going to take one and give it a David face and a 3arc Dev Team shirt  :troll:
True nuff :P
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No, I'm going to take one and give it a David face and a 3arc Dev Team shirt  :troll:
Maybe if you take the model of the black ops 2, you only edit the body.

Post Merge: September 06, 2013, 02:15:24 am
Black Ops 2 Funny Fail Moments - AGR, Trolling, Ninja Defuse, Spawn, Bouncing Betty Fails

This maybe can help you
Last Edit: September 06, 2013, 02:15:24 am by KDXDARK
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@Ray1325 So you do the map and any extra scripting, and I do the objectives and the David model?
I have school right now and my phone accidentaly clicked post -_-
Although I'll make an attempt to make a customize loadout system this weekend.

Post Merge: September 06, 2013, 06:51:23 am
So I got an idea that you're choosing loadout while youre being driven in a van that transports you to the Treyarch's HQ. After every player has chosen their loadout a sergeant explains how will they infiltrate the HQ. Maybe a choosing for silent or loud? Later one of the two maps (one is for silent, second is for loud infiltration) is being loaded (why spearate map? To avoid the annoying limits).
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1)_ go to Treyarch studios.
2)_ go to the mapping and modding center
3)_ grab your pendrive of 32gb and stole the black ops 1/2 mod tools
4)_ plant the bomb
5)_ kill david vonderhaar
6)_ go outside and detonate the bomb
7)_ go to treminaor house and give him the mod tools


Wow, this is hilarious, lets take it a step further.
1. go to Treyarch studios, Remember Vonderhaar controls the zombies here.
2. Once on the property amid the waves of zombies you have to fight the security guards: zombified versions of Finn, Albert, Sal & Billy. Each of them drop a keycard and all 4 are needed to enter the building.
3. Once inside: Floor 1 resembles a memorable area from Tranzit, once you complete a small list of objectives a boss is released. The boss to kill is Zombified Marlton. Killing him opens the elevator to floor 2.
4. Floor 2 resembles an area from Die Rise. Complete objectives, kill zombified Samuel.
5. Floor 3 resembles an area from Mob of the Dead, complete objectives, kill zombified Abigail.
6. Floor 4 resembles an area from Buried, complete objectives, kill zombified Russman.
7. Floor 5 - you find Vonderhaar cowering in a corner. After taking out the zombies in the area you confront him only to have him turn into a hulking zombie. (possibly stretch his skin over the Warden model from Mob, make it look all freaky.)
8. The Showdown: Mutant Vonderhaar runs to the roof of the building and releases wave after wave of zombies and he has a ton of health - it is up to you to take him down. There is a mystery box on the roof and the PAP machine.

I think this would make a good community project : )

 
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