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[WIP] UGX Mod Standalone v1.1

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Created 11 years ago
by treminaor
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I never found the ray gun mark 2's reload annoying or that long at all to be honest. Just because you think that doesn't mean everyone else who uses this mod does, remember that :)
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i dont find it that annoying, merely stating from the vid

Post Merge: August 04, 2013, 11:20:26 am
are you gonna make an anim for when you get it out the box, as you get it out and it has an anim with a few sounds
Last Edit: August 04, 2013, 11:20:26 am by timelordalex
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Would you like to make the anims?
I have some skill with animations but not with maya :/
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I noticed that the amazing animated UGX mod pack-a-punch camo was not put on the Mark 2. Will you add that? I was really looking forward to that camo on a Mark 2 :)
Last Edit: August 05, 2013, 05:54:19 am by BioAftermath
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I noticed that the amazing animated UGX mod pack-a-punch camo was not put on the Mark 2. Will you add that? I was really looking forward to that camo on a Mark 2 :)

Post Merge: August 05, 2013, 12:54:05 am
I noticed that the amazing animated UGX mod pack-a-punch camo was not put on the Mark 2. Will you add that? I was really looking forward to that camo on a Mark 2
Please do not post the same thing twice - it is considered spam.

If we were to put our PaP camo on the Ray Gun M2 we would have people complaining that we didn't stay true to the Black Ops 2 look, and if we used the texture from Black Ops 2 then we have people complaining that we didn't use our own texture. Apparently we can't win either way so we just pick what we think is best and stick with it.
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I've heard that there is a BO2 anim ripper out there somewhere, but it's not available openly yet. Is this true, and (if so) when will you be able to port anims into WaW?
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I think not.
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If we were to put our PaP camo on the Ray Gun M2 we would have people complaining that we didn't stay true to the Black Ops 2 look, and if we used the texture from Black Ops 2 then we have people complaining that we didn't use our own texture. Apparently we can't win either way so we just pick what we think is best and stick with it.
Is there any way a mapper could change the PaP camo to the one you showed in the video, the UGX camo, or the Black Ops circuit camo? I would like to see those 2 in action.

Post Merge: August 07, 2013, 05:38:13 am
Is there any way you can replace the normal ray gun models with the ones from buried for a newer look? And can you update Double Tap to its version on Black Ops 2?
Last Edit: August 07, 2013, 05:38:13 am by BioAftermath
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Is there any way you can replace the normal ray gun models with the ones from buried for a newer look? And can you update Double Tap to its version on Black Ops 2?
Ray gun has been removed for mark 2. Double tap 2.0 effects will be added.
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Good to know. And about the PaP camos for the RGM2, is there a way you can add an option for the map maker to change the camo to the one you showed in the video, the UGX camo, or the BO circuit camo?
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Is there any way a mapper could change the PaP camo to the one you showed in the video, the UGX camo, or the Black Ops circuit camo? I would like to see those 2 in action.

Post Merge: August 07, 2013, 05:38:13 am
Is there any way you can replace the normal ray gun models with the ones from buried for a newer look? And can you update Double Tap to its version on Black Ops 2?
Like I said before, don't double-post. This is your last warning. Next time your posting ability will be temporarily taken away.

Good to know. And about the PaP camos for the RGM2, is there a way you can add an option for the map maker to change the camo to the one you showed in the video, the UGX camo, or the BO circuit camo?
It's really not important enough for us to make settings for things like this. We have a lot to do and something like this is not a priority.
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Is there any way to add it manually?
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I watched this video and my mind got blown thats a really good feature.

Cant wait till next week for more

Keep up the good work boys.
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WOW! Can't wait to see the other elements, especially acid! Also, regarding Double Tap 2.0 being added into 1.1, will you also be porting the Black Ops 2 Double Tap machine model? It's a small difference, but it would make it feel like it was straight out of Black Ops 2.
Last Edit: August 10, 2013, 06:14:04 pm by BioAftermath

 
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