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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
6/23/2018
Hey! A while back I released a level called "Tokyo", and I had a lot of fun and learned a lot from making that project. I had wanted to make a custom campaign of some undefined length ever since I started making maps in 2012 (It's a shame I didn't learn to program until 2016, if would have saved me a lot of trouble back when I was in Highschool making maps). I had decided to stop mapping and to move on to greener pastures (making a puzzle game for UE4) upon Tokyo's release in September of 2017. However, I am back now, planning on making a short set of singleplayer maps which can be released by (hopefully) summer of 2019.
This project, called "Timeline", is a pretty strange concept that I know hasn't been done yet in World at War. Inspired by the Half Life mods of the same name, this campaign will follow our hero, a silent Russian progagonist, throughout time as he attempts to stop the Nazis and their time machine from fundamentally changing all of human history. I expect to use the Der Reise teleporter asset to transition between levels (step in the teleporter, activate it, and then a new level will load in which the player will continue in search of yet another teleporter, gunning down Nazis and Imperial Japanese forces in his path).
Currently I have three maps in production. The first map (available for viewing in the video below) is called Time1 (which will probably be named "prologue" or "introduction" within the main menu once I am done with the project), a map in which combined American and Russian forces push the German and Japanese forces back to their bunker, and then search it for the time machine. The other is called InBetween1, a map which is in between time, and thus you'll get interesting things like changing skyboxes and floating pieces of land and such (not shown, but in progress). The third is called Jungle, which is just a Japanese town (occupied by combined Japanese and German forces) alongside a cliff in the jungle (also not shown).
If you wish to join me on this project and contribute a map or two, by all means let me know. I don't have any guidelines as to how these maps should go, just that they play well once finished. If you want to fight the nazis on Mars in the far future or the Japanese in an underwater structure during the Bronze age is up to you, most ideas I won't say no to (and both of those actually sound pretty awesome if you're REALLY willing to do that). I don't have a set storyline, and the storyline won't be much more than little notes on the loading screen (like in Call of Duty 2) describing what you've been doing going from place to place, so don't worry too much about following a storyline, just make whatever map you feel like. (Just tell me if you're joining ahead of time, else I won't be able to help out if you want things like some of the prefabs or textures I have, and such).
The latest update video (Update 4) below:
(Content removed from quote.)
There will be a new update every Saturday (hopefully).
Thank you for your time and I hope you have a wonderful day.
Yeh I played that one! It's was really a good mod! About joining forces, I have to think about if I want that.. Currently I am planning to finish one of my zombiemaps and release it to the community. But I fall into limit issues which are killing my mod.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
NEW UPDATE!!
Check out the original post for new updates! All of the details will be in the original post, as well as the update video and a new screenshot.
Wooow looks cool man!!! Keep it up
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |