[BO1] [WIP] NML Mod [canceled]

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by WARDOGSK93
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No Mans Land - Survival of the fittest
Canceled - for now

What does this include

All perks from the moon moved to NML (with random spawns)
Custom wallbuy system (some weapons are not buyable until a certain round)
Teleporter disabled (no teleporting to the moon as it will be completely deleted in a later post)
Hacker moved to NML
8 Perk limit (currently just for dev purposes)
Black Ops 2 perk bottles (cause why not)
Black Ops 2 perk shaders
Black Ops 2 round shaders
Black Ops 2 perk machine models
Custom powerup shaders (used in my NDU-Revamp mod)
Black Ops 2 powerup models
Black Ops 2 perks (not yet implemented but thought i should mention them)
Whos Who - Fully working
Tombstone - Solo fully working (havnt tested coop yet)

Custom Weapons

PPSH
PPSH - Upgraded
BO2 M1911 (replaced Mauser)

Things still in progress

Mystery box - waiting for lilrifa to finish his box (lilrifa is porting / scripting his own version of the BO2)

Screenshots:



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Credits:

lilrifa - Original Owner, Weapon Porting, Gave me permission to post this ( [You are not allowed to view external links. Register or Login to see them] )
xSanchez78 - Whos Who script, Help with Tombstone (Bits of his code are in it but its not fully his Tombstone script)
Last Edit: September 19, 2015, 11:22:01 pm by WARDOGSK93
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-Updated WIP
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...Und ich muss in den Himmel kommen den was sind 70 Jahre Lebenszeit
verglichen mit der ewigkeit? Wozu Geld und autos wenn am Ende nur die Seele bleibt...
-Kollegah-
Boss der Bosse
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This could be sick if you don't overload the map with Perks and add good ported custom guns ;)
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This could be sick if you don't overload the map with Perks and add good ported custom guns ;)
im going to be adding all perks (even BO2) only 4 perks can be on the map at the same time (the perk machines will randomly change between others) and as for custom weapons im mostly just adding other weapons that have been in zombies, MG08, MP40, STG, MG42 and weapons like that but this isn't going to be a super serious mod just something that im throwing out there for teh lolz
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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put the astronaught down there
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put the astronaught down there
i was thinking of adding the quads but astro might be better
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i was thinking of adding the quads but astro might be better
through it all down there lol
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through it all down there lol
lets remove air from nml and have the excavators ruin your life at nml :D
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lets remove air from nml and have the excavators ruin your life at nml :D
nah

more air

;)

lol saying that though, excavators all around the edges would make it a challenge

but not ones you reset, ones on timers, random ones
Last Edit: August 26, 2015, 09:29:44 am by Harry Bo21
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only 4 perks can be on the map at the same time (the perk machines will randomly change between others)
Do you mean like on yaph1ls box? so they change on 4 different spots whilst gameplay? that would be nice :accepted:
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Do you mean like on yaph1ls box? so they change on 4 different spots whilst gameplay? that would be nice :accepted:
yeah something like that expect where as in that map all the perks are in one location nml will have 3 different locations of which perks change on but currently im working on changing the skybox and having quads and astro at nml
Last Edit: August 26, 2015, 10:27:10 am by WARDOGSK93
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If you're going to add the astronaut. I suggest you script him to be a better boss.

such as he teleports like the quads but he does this every 30 to 45 seconds. and also he drops a free perk as a reward for not getting caught by him.
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If you're going to add the astronaut. I suggest you script him to be a better boss.

such as he teleports like the quads but he does this every 30 to 45 seconds. and also he drops a free perk as a reward for not getting caught by him.
saying that, you will need to adapt him or he'll teleport them out of NML
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saying that, you will need to adapt him or he'll teleport them out of NML
I thought his function works like the Gersch Devices (I teleported in NML and it doesnt teleport me back to the moon)
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saying that, you will need to adapt him or he'll teleport them out of NML
not really i could just use the BHB structs 3arc have placed all over the map which hare used for teleporting the player when they hit a BHB, and yes i have made so that you cant get teleported to the moon it was just a simple flag_set and level.var = true :D yay for simple things

Double Post Merge: August 26, 2015, 08:24:29 pm
If you're going to add the astronaut. I suggest you script him to be a better boss.

such as he teleports like the quads but he does this every 30 to 45 seconds. and also he drops a free perk as a reward for not getting caught by him.
il try giving this ago but first i need to spawn him :( for some reason he's shy and dont spawn at nml but ill find away to get him out of his shy'ness
Last Edit: August 26, 2015, 08:24:29 pm by WARDOGSK93

 

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