UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Mods => Topic started by: DeletedUser on August 24, 2015, 01:27:19 pm

Title: [BO1] [WIP] NML Mod [canceled]
Post by: DeletedUser on August 24, 2015, 01:27:19 pm
No Mans Land - Survival of the fittest
Canceled - for now

What does this include

All perks from the moon moved to NML (with random spawns)
Custom wallbuy system (some weapons are not buyable until a certain round)
Teleporter disabled (no teleporting to the moon as it will be completely deleted in a later post)
Hacker moved to NML
8 Perk limit (currently just for dev purposes)
Black Ops 2 perk bottles (cause why not)
Black Ops 2 perk shaders
Black Ops 2 round shaders
Black Ops 2 perk machine models
Custom powerup shaders (used in my NDU-Revamp mod (http://ugx-mods.com/forum/index.php/topic,7933.html))
Black Ops 2 powerup models
Black Ops 2 perks (not yet implemented but thought i should mention them)
Whos Who - Fully working
Tombstone - Solo fully working (havnt tested coop yet)

Custom Weapons

PPSH
PPSH - Upgraded
BO2 M1911 (replaced Mauser)

Things still in progress

Mystery box - waiting for lilrifa to finish his box (lilrifa is porting / scripting his own version of the BO2)

Screenshots:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F695031906022244470%2F588DAE7B1E3B6DF29BE94932BDFD404830610B0F%2F&hash=e01aaab6439506dd8c9088e88fd6052ee9a0f50d)

Power Up Models
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639095142346%2F0E56A808028A0D82E2AB03928F3C82F650062A73%2F&hash=6c5424bbd1575a009cd6f1620b23cc3a10faeb6f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639095141758%2FE451382A3CD7A17CAA4832D1BF0506D2FE63C42D%2F&hash=5fb1a6730cb4d497a448ab126ae1a00bf0ea157f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639095142119%2F66A38132685305DD3593BE1735AF052D7AB05AE2%2F&hash=3664ed46e22efa2db145f4ffa8c5c8c23a3d7697)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090689417%2FC00B69E29A5BA0D2C3D1C5AE572E4C53945CCF45%2F&hash=3c26d2beb82f59a888b4db211fdbc1005de6d56f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639083331875%2FAA28A8E8D8FAA0168E780C9E77B8465B16655E1C%2F&hash=039b7fe596672adb4db4e8f2aa4b92323bfd1200)

Custom Weapons
None-PaP'ed
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639083332541%2F2E1F25D0150991B9FE8B27354070FCD247F1E02C%2F&hash=d25313a934fa803f83346106388cbc2b09df364a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639108512141%2FE00F5A61156C86B71709B371AB4788C05FC0F8CA%2F&hash=df48613e54c0af3d99d277cd684bfa61980f33e3)
PaP'ed
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639098904278%2FC013C804CD1D49F59560681E0D803297C461F843%2F&hash=5681c4cc0ddff08874a595cffcbfd8b5235a9f0f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639108543550%2FFD27A094FCFBE66420F905CF684FD89265726F60%2F&hash=58d1a27b3648cd769a5c2707650e910abe0c436b)

Perk Machines
World at War
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090688712%2FF0DFFC72317C7787201503D55E9B544AF85773E6%2F&hash=6c287b2af8f652e11aa54f1ec6b97043518b8744)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090688018%2F38BCF8EF7ACCF54C88FEF307B6DC67399C60D436%2F&hash=d6946f17a68ab55058464309a21e98546d173afa)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090688279%2F1DEA738470FF4F029FFB89676B9E5B428AF30BC2%2F&hash=7530ac90c9394ae113f8b0be78baa5f770259a3d)
Black Ops 1
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090688155%2F3460D3679223388C23B4C734A3B49530FA6F7E19%2F&hash=11b6fcecac10835e60b980c9cc7ec6ecb06b25aa)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090688412%2FFCD019FF5375766893C1DC1315C84B97ABCE85B0%2F&hash=eb959df654ec192a776f80615568f8e88e3357b3)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090689145%2FFAFFAAE81352837FE06C5D3464B9C382B4D999B8%2F&hash=8085959c6893139274d674e9b4858380c9c042fc)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090689274%2F6DEE3EABB800D9BC97C9E2768FC4BCD5148536C7%2F&hash=49afe1b538e7e3e04f2f265bc8f83cac39891e1a)
Black Ops 2
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090687494%2FA2AE91F08982609CF44FBBA296282C91192B12CD%2F&hash=2fd6ce6c2a64dde3dbffae3247a7f04b632b0414)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090687815%2FC507BF938DEC2BE6FAAA0C5AB84FC487BC700D29%2F&hash=4ebd493aab08545fe523b0e34bc81137b5c7c962)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090688542%2F9CD5128B22D7823B1194F2E5034872043BF95963%2F&hash=4aca3333c8bd8972d5fb76302945232106705889)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090689022%2FF815770A1A0ACF4C6FDE1BCC0A1F9F70660AC15B%2F&hash=e73301e32f1f9547aa6798a8f74c1dbb2ccda1ee)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090688869%2F97808D77349795EFFAB2E691046CBC10920CD7F7%2F&hash=bdb2fc786202a9af31b0c23a519c13c1e50e984e)

Custom Wallbuys
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090689554%2F23979A2BDBF25C4E3648E012AB977C2D18DC2D4A%2F&hash=e2fb6e4eb12f792b032483730ecb5109f88076de)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090689732%2F5EE6A110014BF34722037049AFE1F54012743F6D%2F&hash=705eb0995c2942f547ead9a1f29271f5423a6829)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090689867%2F3879225421DEA9044ADE8F83787FC7B6CD179E5B%2F&hash=a53d0d7d0c643c44824cc55412bf9dfd94f175d5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639090690008%2FB832D88C1CF34D4E0559A84093AD742F1562CC95%2F&hash=3abaa224fa49342aebb301ab11048db0e5a7e583)

Other
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639095142558%2FC10B67D53D09972BE5E39105C319099B2EA626BF%2F&hash=cf7acde758835a04b5213004a8bed2c2984868ea)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F693906639095761308%2F6E6821C17D78DDF0EAE632E280B2975A5DBD98FB%2F&hash=932ba18d7e8d97979eab8153dd58e22907fb0f13)

Credits:

lilrifa - Original Owner, Weapon Porting, Gave me permission to post this (
Proof (https://gyazo.com/4bb55890e835dd60915abffb712d420a))
xSanchez78 - Whos Who script, Help with Tombstone (Bits of his code are in it but its not fully his Tombstone script)
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 26, 2015, 08:49:42 am
-Updated WIP
Title: Re: [BO1] [WIP] NML Mod
Post by: InFInIX on August 26, 2015, 09:08:30 am
This could be sick if you don't overload the map with Perks and add good ported custom guns ;)
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 26, 2015, 09:20:51 am
This could be sick if you don't overload the map with Perks and add good ported custom guns ;)
im going to be adding all perks (even BO2) only 4 perks can be on the map at the same time (the perk machines will randomly change between others) and as for custom weapons im mostly just adding other weapons that have been in zombies, MG08, MP40, STG, MG42 and weapons like that but this isn't going to be a super serious mod just something that im throwing out there for teh lolz
Title: Re: [BO1] [WIP] NML Mod
Post by: Harry Bo21 on August 26, 2015, 09:22:02 am
put the astronaught down there
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 26, 2015, 09:23:24 am
put the astronaught down there
i was thinking of adding the quads but astro might be better
Title: Re: [BO1] [WIP] NML Mod
Post by: Harry Bo21 on August 26, 2015, 09:23:56 am
i was thinking of adding the quads but astro might be better
through it all down there lol
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 26, 2015, 09:25:07 am
through it all down there lol
lets remove air from nml and have the excavators ruin your life at nml :D
Title: Re: [BO1] [WIP] NML Mod
Post by: Harry Bo21 on August 26, 2015, 09:29:03 am
lets remove air from nml and have the excavators ruin your life at nml :D
nah

more air

;)

lol saying that though, excavators all around the edges would make it a challenge

but not ones you reset, ones on timers, random ones
Title: Re: [BO1] [WIP] NML Mod
Post by: InFInIX on August 26, 2015, 09:51:34 am
only 4 perks can be on the map at the same time (the perk machines will randomly change between others)
Do you mean like on yaph1ls box? so they change on 4 different spots whilst gameplay? that would be nice :accepted:
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 26, 2015, 10:26:16 am
Do you mean like on yaph1ls box? so they change on 4 different spots whilst gameplay? that would be nice :accepted:
yeah something like that expect where as in that map all the perks are in one location nml will have 3 different locations of which perks change on but currently im working on changing the skybox and having quads and astro at nml
Title: Re: [BO1] [WIP] NML Mod
Post by: conn6orsuper117 on August 26, 2015, 01:49:17 pm
If you're going to add the astronaut. I suggest you script him to be a better boss.

such as he teleports like the quads but he does this every 30 to 45 seconds. and also he drops a free perk as a reward for not getting caught by him.
Title: Re: [BO1] [WIP] NML Mod
Post by: Harry Bo21 on August 26, 2015, 02:12:28 pm
If you're going to add the astronaut. I suggest you script him to be a better boss.

such as he teleports like the quads but he does this every 30 to 45 seconds. and also he drops a free perk as a reward for not getting caught by him.
saying that, you will need to adapt him or he'll teleport them out of NML
Title: Re: [BO1] [WIP] NML Mod
Post by: conn6orsuper117 on August 26, 2015, 05:11:34 pm
saying that, you will need to adapt him or he'll teleport them out of NML
I thought his function works like the Gersch Devices (I teleported in NML and it doesnt teleport me back to the moon)
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 26, 2015, 08:23:19 pm
saying that, you will need to adapt him or he'll teleport them out of NML
not really i could just use the BHB structs 3arc have placed all over the map which hare used for teleporting the player when they hit a BHB, and yes i have made so that you cant get teleported to the moon it was just a simple flag_set and level.var = true :D yay for simple things

Double Post Merge: August 26, 2015, 08:24:29 pm
If you're going to add the astronaut. I suggest you script him to be a better boss.

such as he teleports like the quads but he does this every 30 to 45 seconds. and also he drops a free perk as a reward for not getting caught by him.
il try giving this ago but first i need to spawn him :( for some reason he's shy and dont spawn at nml but ill find away to get him out of his shy'ness
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 28, 2015, 05:30:37 am
-Updated WIP
*Added screenshots (perk machines and wallbuys)
*Changed nuke screenshot

Double Post Merge: August 28, 2015, 05:33:00 am
I thought his function works like the Gersch Devices (I teleported in NML and it doesnt teleport me back to the moon)
The astro / qed / gersche teleports ents to the nearest random struct (after it checks if you are at nml / moon if at moon any structs touching moon areas are removed from an array same for nml)
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 29, 2015, 08:18:04 am
-Updated WIP
*Added Whos who screenshot
*Changed instakill, deathmachine and max ammo screenshots
-Updated credits
Title: Re: [BO1] [WIP] NML Mod
Post by: Scobalula on August 29, 2015, 10:03:29 am
Hmmm maybe I mighty buy Moon.  :nyan:
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 29, 2015, 12:02:25 pm
-Updated WIP
*Added Tombstone screenshot (please note that the screenshot was simulated in solo, coop should work but havnt tested coop yet)
-Updated credits

Double Post Merge: August 30, 2015, 06:39:45 am
-Updated WIP
*Added PPSH upgraded screenshot

Double Post Merge: August 30, 2015, 10:57:06 am
-Updated WIP
*Added Mauser & Boomhilda screenshots (my first ported weapon)
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on August 31, 2015, 11:04:21 pm
Sadly this will have to be delayed due to school :( why must all the good things be delayed :( but anyways after a bunch of weapons have been ported this will be released / public beta
Title: Re: [BO1] [WIP] NML Mod
Post by: Harry Bo21 on August 31, 2015, 11:09:08 pm
Sadly this will have to be delayed due to school :( why must all the good things be delayed :( but anyways after a bunch of weapons have been ported this will be released / public beta
They dont

I see this said a lot

School now, will later be replaced by work

You need a "balance", not one or the other, or else will find yourself "forever" without free time
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on September 01, 2015, 05:07:14 pm
-Updated WIP
*Added BO2 M1911 screenshots (the upgraded version is SW atm and will be DW later on)
-Replaced Mauser with M1911
Title: Re: [BO1] [WIP] NML Mod
Post by: DeletedUser on September 19, 2015, 11:20:47 pm
Sorry guys but i have canceld this mod (for the time being, it may come back later but for now its gone)  :'(
Title: Re: [BO1] [WIP] NML Mod [canceled]
Post by: Ramiabdh on September 19, 2015, 11:29:21 pm
Noooo, how dare you do this to your supporters/fans  :'(

Note: Nvm
Title: Re: [BO1] [WIP] NML Mod [canceled]
Post by: DeletedUser on September 20, 2015, 01:21:07 am
Noooo, how dare you do this to your supporters/fans  :'(

Note: Nvm
i just downgraded back to Windows 7 recently and need to rescript a few things so untill they are done (which might take some time) this is canceld :(
Title: Re: [BO1] [WIP] NML Mod [canceled]
Post by: Harry Bo21 on September 20, 2015, 05:19:15 am
"I'm coming back to it"

Is a "hiatus" rather than cancelled
Title: Re: [BO1] [WIP] NML Mod [canceled]
Post by: DeletedUser on September 20, 2015, 12:27:21 pm
"I'm coming back to it"

Is a "hiatus" rather than cancelled
i didnt even know that was a word (hiatus) just gave it a google search and yeah that is kinda what im doing with this (but it might never come back)
Title: Re: [BO1] [WIP] NML Mod [canceled]
Post by: WECoyote99 on October 16, 2015, 07:16:49 pm
Hey when you comeback to this is the hellhound/dog round for max ammo since they are already in NML with the spawns with the hord