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[T4M] Nazi Zombies Remastered (All 4 Stock Maps)

HOT
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Created 3 years ago
by John_Banana
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Thanks for the response, i downloaded t4m and put it into the game's folder, still gives me error, and my menu is cursed, i mean like theres "oOFeO)(o" instead of play, settings, and etc. I think my pc is just a potato
 
 
I don't believe you installed it correctly then, make sure to follow everything here https://www.youtube.com/watch?v=YbOq6Nb9xug
 
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COD5 Zombies Remastered Update
  • This is the "final" release, if you play the mod make sure to re-download now that I have added in all the rest of my new fixes & features. Unfortunately, the changelist just got out of control so it will take me some months to slowly update it as many things are missing.
  • Both Shi No Numa & Der Riese have full Easter Egg quests (to do factory quest, requires unlocking the the sumpf quest achievement)
  • Many new edits to weapon models both in 1st person and 3rd person
  • Better controller support, no more need to use any console commands everything is now integrated into the actual menu UI
  • Download is a bit bigger, just recently added in higher quality masters of the Easter Egg songs from the official soundtrack
  • Open source & released on GitHub if you want to see how I did things or make your own fork: https://github.com/JBShady/COD5-Remastered

Last Edit: July 04, 2023, 08:27:04 pm by John_Banana
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Great mod! Everything WaW zombies should have been. One question tho: is the ray gun rarer in this mod? I went through several Nacht games and a long Verrückt game and didn't get it once while getting every other gun in the box several times. Usually in vanilla waw I get it within a few spins. Am I just unlucky?
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Thanks! The ray gun odds are the same as any regular weapon in Nacht and Verruckt: a complete lottery, same as in vanilla.
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Loving the mod so far, only question I have is, is there a guide for the easter eggs anywhere or is it just a "Figure it out on your own" type thing?
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needs a buyable ending where is it?
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Loving the mod so far, only question I have is, is there a guide for the easter eggs anywhere or is it just a "Figure it out on your own" type thing?
It is but if you join my discord linked on my youtube we have talked about the steps before. The DLC2 trailer also hints at a lot of the steps if you really analyze it
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This is just amazing. Simply amazing. I originally downloaded this mod over a year ago and found issue with the FoV, but after coming back to it just now it has really improved overall since then. This game is so special to me and I can't thank you enough for creating this mod.
<32
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Small update, same link as always
- double tap now increases bullet damage by 33% in addition to 33% firerate buff. so on verruckt and snn specifically where there's no pap, some bullet weapons should last a few rounds longer
- rare japanese headbands on SNN zombies
- fixed m1 garand launcher ammo reset bug when revived
 
Reminder, still no one has posted guides or full footage to the easter egg quests, it's more fun for the community to do it so first in the world is still there for the taking
Last Edit: September 23, 2023, 09:04:39 pm by John_Banana
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Just adding this, Wunderwaffe for some reason on Der Riese it just appears black without a camo when Papped.
 
And I got this odd thing too, nears dogs cages in der riese there are the "two brains" for the EE song, and one is near the teleporter on the other side of the map, sure
 
I interacted with the two "brains " near the dogs cages, I got the "interacted" sound effect, but I could still hear the sound effect that means that I still have to interact with it. Meanwhile going on the third one there was no sound effect before interacting with it and after interacting with it. I interacted anyway and the song started.
 
It looks the sfx are all near the first two ones near the dog cages, and there are no sfx on the third one
 
Idk why though, plutonium btw
Last Edit: October 09, 2023, 12:15:16 am by fra98_
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Just adding this, Wunderwaffe for some reason on Der Riese it just appears black without a camo when Papped.
 
And I got this odd thing too, nears dogs cages in der riese there are the "two brains" for the EE song, and one is near the teleporter on the other side of the map, sure
 
I interacted with the two "brains " near the dogs cages, I got the "interacted" sound effect, but I could still hear the sound effect that means that I still have to interact with it. Meanwhile going on the third one there was no sound effect before interacting with it and after interacting with it. I interacted anyway and the song started.
 
It looks the sfx are all near the first two ones near the dog cages, and there are no sfx on the third one
 
Idk why though, plutonium btw
Thanks for playing.
 
Try turning on your Specular Maps in graphics settings, you basically have "shininess" disabled so that's why they look black.
 
As for the jars, this is how they work in WAW the loop sound does not stop. The interact sound is glitchy and sometimes does not play, same in Vanilla. I have tried to fix it for years but never could figure out why.
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Thanks for playing.
 
Try turning on your Specular Maps in graphics settings, you basically have "shininess" disabled so that's why they look black.
 
As for the jars, this is how they work in WAW the loop sound does not stop. The interact sound is glitchy and sometimes does not play, same in Vanilla. I have tried to fix it for years but never could figure out why.
I never noticed that specular maps did that! Thank you for pointing that out
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Hey ! Your mod is AWESOME no doubt about it, it adds everything I wish plutonium added... But why is there no options to turn off custom weapons ? I just want the game to stay vanilla but with the tesla bug fix and FOV slider and other cool QoL improvements, but being forced to use custom weapons and all really ruins it for me. Also the achievements you added are awesome too ! Thanks for the mod, hope you'll respond ^-^
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in console i found the command theater_quest. waht does this mean? kino is coming?
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Hey ! Your mod is AWESOME no doubt about it, it adds everything I wish plutonium added... But why is there no options to turn off custom weapons ? I just want the game to stay vanilla but with the tesla bug fix and FOV slider and other cool QoL improvements, but being forced to use custom weapons and all really ruins it for me. Also the achievements you added are awesome too ! Thanks for the mod, hope you'll respond (Image removed from quote.)
Responded on youtube already, but in case anyone is wondering my thoughts --I have only added a few custom weapons per map and they are all from multiplayer, it's to the point where you can play a game and still sometimes not notice all the new weapons because they're spread out. A lot of people even download my mod thinking the main feature is custom weapons and that's all the want, so it's a pretty core element. If you're concerned that the gameplay balance is ruined, none of the weapons change any high round strategies or change what "the best weapons are," it's just more fun stuff to play around with. For these reasons, I don't think it's necessary to make a toggle. I have also been trying to encourage the community to modify my mod if they have requests like this, it's easy to do and my mod is open sourced
:spock-hand::skin-tone-6:1

 
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