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[T4M] Nazi Zombies Remastered (All 4 Stock Maps)

HOT
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Created 2 years ago
by John_Banana
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Hey, I apologize about necro'ing, but I wanted to ask regarding about being able to disable the code for the screen shake and point sound effect when boarding windows so that it is similar to classic WaW. Coming from BO1 zombies, the minimal boarding effects of WaW were a breath of fresh air since they always made me dizzy as the group's usual window boarder. I know you mentioned that your work was open source, but I can't find the place to look for being able to turn it off.
 
Regardless, thank you for your fantastic contribution to the zombies community! Your mod is fantastic and it's a joy even for recent fans of WaW to experience.
Last Edit: June 17, 2024, 06:54:15 am by Moderator (Approval)
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Hey, I apologize about necro'ing, but I wanted to ask regarding about being able to disable the code for the screen shake and point sound effect when boarding windows so that it is similar to classic WaW. Coming from BO1 zombies, the minimal boarding effects of WaW were a breath of fresh air since they always made me dizzy as the group's usual window boarder. I know you mentioned that your work was open source, but I can't find the place to look for being able to turn it off.
 
Regardless, thank you for your fantastic contribution to the zombies community! Your mod is fantastic and it's a joy even for recent fans of WaW to experience.
No necroing here, this mod is still active. The point sound effect was always in WAW, my mod makes it like BO1 where you only hear it if you are actually earning points, so you actually hear the sound less in my mod than normal WAW if it was annoying you. As for the shake, it is as simple as deleting the "earthquake()' lines in the _zombiemode_blockers scripts in each of the four maps folders. This can be done by opening each remastered .iwd with winrar and finding the file and making sure it is saved/the .iwd is refreshed, don't technically need to recompile anything since I put all my scripts in the .iwds for easy access.
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how can i enable cheats? entering sv_cheats 1 didnt work for me.
Last Edit: June 30, 2024, 05:35:54 pm by Moderator (Approval)
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"devmap mapname" into console while in the main menu to load the map with cheats enabled
 
for example, "devmap nazi_zombie_factory" for der riese, the other map names end with  _prototype, _asylum, and _sumpf
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I love this project. I tested this on a clean map. Is it possible if you could make a clean-code version of this? For those people who want to use this mod as their main base, just like a script placer, Thank you
Last Edit: July 08, 2024, 05:17:58 am by Moderator (Approval)
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I love this project. I tested this on a clean map. Is it possible if you could make a clean-code version of this? For those people who want to use this mod as their main base, just like a script placer, Thank you
It would be too much work for right now, luckily you can download the mod files off of GitHub and apply whatever you want. Most of the cool stuff in my mod like the aesthetic changes, weapon changes, UI/menu are pretty easy to apply.
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Amazing mod! This has been my go to way to experience these maps ever since I was made aware of this project. I understand this is the final release but there was one feature that I'd love to potentially add in a personal fork, I am kind of a novice when it comes to WaW modding so any guidance would be appreciated. The feature in question would be random characters being picked in co-op play.
Last Edit: Today at 10:12:09 am by Moderator (Approval)

 
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