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Contact Support - Help Center Get help on the UGX Discord. Join it now!ERROR: K:\Steam\steamapps\common\Call of Duty Black Ops III\\model_export/..\Wraith\exported_files\black_ops_3\xmodels\c_zom_zod_shadowman_fb\c_zom_zod_shadowman_fb_LOD0.XMODEL_BIN(6): Too many bones in model. Numbones (including bone controllers & bone stabilizers, but excluding cosmetic bones) cannot exceed 255.
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ERROR: K:\Steam\steamapps\common\Call of Duty Black Ops III\\model_export/..\Wraith\exported_files\black_ops_3\xmodels\c_zom_zod_shadowman_fb\c_zom_zod_shadowman_fb_LOD0.XMODEL_BIN(6): Too many bones in model. Numbones (including bone controllers & bone stabilizers, but excluding cosmetic bones) cannot exceed 255.
^1Could not load mesh '..\Wraith\exported_files\black_ops_3\xmodels\c_zom_zod_shadowman_fb\c_zom_zod_shadowman_fb_LOD0.XMODEL_BIN' for xmodel 'shadowman_fb'
xmodel:shadowman_fb
col_map:maps/zm/zm_gladiator.d3dbsp
^1ERROR: 'p7_clipboard_01_wpaper' is not a valid physpreset asset
physpreset:p7_clipboard_01_wpaper
xmodel:p7_clipboard_01_wpaper
col_map:maps/zm/zm_gladiator.d3dbsp
^1bad static model 'shadowman_fb' at (-101 -563 121), using default_static_model
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I'm not at home right now but I think if you type in zod or just zm and look through the models you'll find it. I know for a fact I've seen both the tentacle version and the human version in the models window.