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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Is there any way to change HUD ? I would like to have good ol' WAW display, with points counter and ammo counter.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Unfortunately some of the hud we can and some we can't. You can override some of the images of the hud, but you can't manipulate where it is, or anything like that. A lot is lui and we can't edit that.
I've overritten the perk hud myself, by modifying the perk scripts, and replacing with a gsc hud. We have 24 hud elements available so we could do some, but I don't think we could do all in gsc huds.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
If you could clarify this for me, when you do x = NewClientHudElement() that counts as 1/24. Alright so when you do Destroy() or hud::destroyElem(), then you have 0/24 available to you again? Is it relative to the client or server? Let's say you spawn one shader on all player's screen, does each player have 23/24 elements left to use or does it take 4 elements (assuming a 4-player game) ? Curious because I'm using a lot of elements between buildables and quest item shaders.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |