Posts
279
Respect
26Add +1
Forum Rank
Mr. Elemental
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Donator ♥
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
remember spec maps and normal maps must be tga not dds or else asset manager will have a fit
Normal Map (format .tga):
Detail Normal Map (format .tga):
Cosine Power Map (format .tga):
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Textures look nice and good tut +1, however I personally find the numerous gaps and holes in most BO2 models (for instance down the sides of the MSMC in your video) more annoying and would prioritise fixing those before trying to get the gun looking nice and shiny
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I´m aware of those gaps tho this is a issue that needs to be fixed in maya wich i am not experienced enought with to seriously do anything but bind the models...