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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Aye mate you don't know me so y don't you shut tf up ok buddy
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
But did offthewall give you permission to upload his script?
Sync Dual Wield Muzzleflash/Shelleject Scripts (created by Offthewall, be sure to credit him): https://www.mediafire.com/?3nmceh1nnsl213j
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thanks. It's easy to add new guns to the script, happy porting everybody.
E: weapon_fired notify should work in CSC too :| or you can just send a CSC-notify from GSC too.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hey, I tried that notify and it didn't seem to work. A client notify from gsc works too but the currentammo check in csc was much faster.
Looked into and GetLocalPlayers()[0] (which is the player) isn't considered an entity for some reason. So naturally self/player waittill("weapon_fired"); won't work.
Haven't found a solid method of getting a local player since method: GetLocalPlayer() doesn't exist.
E: Could make the same system I did for dw_weapon_fired and make a notify + add_listen_thread for CSC to do it but that makes it delayed by about 5 frames.