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Viewhands BO

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Created 10 years ago
by hedler_koch
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Anyone know how to port bo viewhands?
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If you can get the textures I'm sure you can replace the w@w textures with the blops one. I downloaded mw2 view hands from CFG factory and used richtoffens hand texture from the root of the game and over righted the mw2 one. If you want the actual viewhands then I think on CFG factory the have one already converted but i'm not sure.
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If you want to port viewhands, you need Maya:

https://www.youtube.com/watch?v=Cfp3EJoFV_I
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it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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If you want to port viewhands, you need Maya:

https://www.youtube.com/watch?v=Cfp3EJoFV_I
Nope, can just use the xmodel_export file that lime gives

If it doesnt work, itll be that its binded wrong - then you need maya. But it should be ok, especially on the latest lime
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Nope, can just use the xmodel_export file that lime gives

If it doesnt work, itll be that its binded wrong - then you need maya. But it should be ok, especially on the latest lime

When I tried that it didn't work and I had to use Maya.
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When I tried that it didn't work and I had to use Maya.
worked for me

like i said "latest" lime, its been updated a bunch this year. Lemon has improved too, as it ported the origins anims "correctly" when i tried the latest version. Before all the staff anims came out as the "default" anim with the dude waving his hand in the air

anyway, yea it should work ;)
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3arc viewhands don't require any bone modifications to work in WaW.

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@JoshZombieBoy This is ony for MW2/MW3 and BO2 Viewhands

 
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