UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Ugx Mod Standalone?

broken avatar :(
Created 7 years ago
by nuketown122
0 Members and 1 Guest are viewing this topic.
1,245 views
broken avatar :(
×
broken avatar :(
Location: ca
Date Registered: 8 July 2015
Last active: 1 year ago
Posts
69
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
nuketown122's Groups
nuketown122's Contact & Social Links
If I were to install ugx mod standalone v1.0.3 manually. It saison the wiki page that I need  "version 1.4 Der Riese scripts" (is it ok to use this guide with the latest version of ugx script placer 2.0.1) ???
broken avatar :(
×
broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 5 years ago
Posts
503
Respect
Forum Rank
Zombie Enslaver
Primary Group
Member
×
codmoddd1234's Groups
codmoddd1234's Contact & Social Links
You should use the newest ugxmod standalone. It has lots of updates and doesn't need project mover.
Both work with ugx script placer but the new ugxmod has an easier install process.
Most maps/script placers use 1.4 scripts unless it says otherwise or has an option for prototype maps.
broken avatar :(
×
broken avatar :(
Location: ca
Date Registered: 8 July 2015
Last active: 1 year ago
Posts
69
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
nuketown122's Groups
nuketown122's Contact & Social Links
If the newest ugx mod standalone with I am aware of, dosn't need project mover then sould I skip the part of project mover on the wiki page?

 
Loading ...