Did you add the sound in sound_assets/ambience? It needs to be there, then when compiling sound, it gets moved there Edit: and raw/sounds/ambience folder needs to be done before compiling sounds
Last Edit: June 16, 2015, 07:17:42 pm by HitmanVere
Did you add the sound in sound_assets/ambience? It needs to be there, then when compiling sound, it gets moved there Edit: and raw/sounds/ambience folder needs to be done before compiling sounds
yes i add the sound in sound_asset Double Post Merge: June 16, 2015, 10:47:23 pm
This is error you dont need to worry about. Building sounds always tells that. Have you added missingassets.csv and mod.csv as soundaliases in mod? Since they are not soundaliases
This is error you dont need to worry about. Building sounds always tells that. Have you added missingassets.csv and mod.csv as soundaliases in mod? Since they are not soundaliases
dude i think if you see everything that's will be better
so this my sound and you can see it is 44100HZ and 32-bit float
and saved it
and put the sound in C:\Program Files (x86)\Activision\Call of Duty - World at War\sound_assets\Raw\sound
and this is the ambiance.csv file and i put it in C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\soundaliases
and put the sound in C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\nazi_zombie_death_forest\sound
and put (sound,ambiance,,all_sp) in my mod.csv then Tick the Sound File on the right in the File List
bulided the mod and got the same error again
and there is nothing in C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\sound
dude i changed the main menu and the round song and i think if the sound convert perfectly
UPDATED must be 5 or above in the box when you build the mod like that