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Remove Lightmap on a Weapon Viewmodel?

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Created 3 years ago
by staticsnow22
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I've made a custom scrolling texture for a PAP camo, but I can't seem to remove the lightmap: https://giphy.com/gifs/nsuYKidevHt7TQ0Hrj

As you can see the muzzleflash light is showing up on the blue camo. I want to get rid of that.

Here are the settings for the camo in asset manager:  https://gyazo.com/850cd8d72d1fdaa0dc2b55a68ff51b4c
                                                                                                https://gyazo.com/83d85437436638eb00765f3349ca796b
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You can set materialType to model unilt (not affected by light) or fx (fully bright) if you don't want it to be affected by lights at all.
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You can set materialType to model unilt (not affected by light) or fx (fully bright) if you don't want it to be affected by lights at all.
If change materialType, then sublayer scroll is not an option it seems. But if that's the only way I guess I'll have to.


Edit: What do you mean by set the FX to 'fully bright'?
Last Edit: February 18, 2021, 06:42:15 pm by jojo8624
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If change materialType, then sublayer scroll is not an option it seems. But if that's the only way I guess I'll have to.


Edit: What do you mean by set the FX to 'fully bright'?
If you set materialType to FX, it will be fully bright. Exactly what I said in my previous post. Try it out to see it for yourself.

 
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