Sorry for being quite late, but I've made a tutorial on how to use ADPCM compression.
https://www.ugx-mods.com/forum/modding/52/optimizing-your-custom-audio/20867
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https://www.ugx-mods.com/forum/modding/52/optimizing-your-custom-audio/20867
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4 months ago
This tutorial will show you how to optimize your custom audio in your WAW Mod/Map. I will be showing you several ways to dramatically decrease file size and memory usage while maintaing good sound quality.
In this tutorial it is assumed you already know the...
In this tutorial it is assumed you already know the...
12 months ago
Sorry for the month late reply.
You'll need the Prototype style modtools for making a prototype style map. Here is zombiemodding.com's download: https://mega.nz/file/ZMciRLpD#fdQankgzoj9E0qcif4QpzxezYA0d36cGIvUuDllh1yw
Making a prototype map is almost exactl...
You'll need the Prototype style modtools for making a prototype style map. Here is zombiemodding.com's download: https://mega.nz/file/ZMciRLpD#fdQankgzoj9E0qcif4QpzxezYA0d36cGIvUuDllh1yw
Making a prototype map is almost exactl...
12 months ago
It sounds like the portalling is messed up. I'd delete all the portals in your map, and also delete the MAPNAME.d3dprt file
Then compile try again
Then compile try again
1 year ago
You can set materialType to model unilt (not affected by light) or fx (fully bright) if you don't want it to be affected by lights at all.
If change materialType, then sublayer scroll is not an option it seems. Bu...
1 year ago