UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: staticsnow22 on February 17, 2021, 04:34:53 am

Title: Remove Lightmap on a Weapon Viewmodel?
Post by: staticsnow22 on February 17, 2021, 04:34:53 am
I've made a custom scrolling texture for a PAP camo, but I can't seem to remove the lightmap: https://giphy.com/gifs/nsuYKidevHt7TQ0Hrj (https://giphy.com/gifs/nsuYKidevHt7TQ0Hrj)

As you can see the muzzleflash light is showing up on the blue camo. I want to get rid of that.

Here are the settings for the camo in asset manager:  
https://gyazo.com/850cd8d72d1fdaa0dc2b55a68ff51b4c (https://gyazo.com/850cd8d72d1fdaa0dc2b55a68ff51b4c)
                                                                                               
https://gyazo.com/83d85437436638eb00765f3349ca796b (https://gyazo.com/83d85437436638eb00765f3349ca796b)
Title: Re: Remove Lightmap on a Weapon Viewmodel?
Post by: johndoe on February 17, 2021, 10:10:15 am
You can set materialType to model unilt (not affected by light) or fx (fully bright) if you don't want it to be affected by lights at all.
Title: Re: Remove Lightmap on a Weapon Viewmodel?
Post by: staticsnow22 on February 17, 2021, 03:04:15 pm
You can set materialType to model unilt (not affected by light) or fx (fully bright) if you don't want it to be affected by lights at all.
If change materialType, then sublayer scroll is not an option it seems. But if that's the only way I guess I'll have to.


Edit: What do you mean by set the FX to 'fully bright'?
Title: Re: Remove Lightmap on a Weapon Viewmodel?
Post by: johndoe on February 21, 2021, 01:27:45 pm
If change materialType, then sublayer scroll is not an option it seems. But if that's the only way I guess I'll have to.


Edit: What do you mean by set the FX to 'fully bright'?
If you set materialType to FX, it will be fully bright. Exactly what I said in my previous post. Try it out to see it for yourself.