UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Reload sounds not working?

broken avatar :(
Created 8 years ago
by Deleted User
0 Members and 1 Guest are viewing this topic.
4,131 views
broken avatar :(
  • Exofile
  • Deleted Member
×
broken avatar :(
Exofile
This user is deleted :(
So weeks have passed. Still haven't gotten around to fixing my gun. The PM63.
I Ported it from bo1, using official models, sounds and anims.

Firing sounds work, all sounds are converted from bo1 to waw format, and I have it called in the soundalias as such:

Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

#PM63 Fire Sounds,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_pm63_fire_plr,,SFX/weapon/wpn_pm63/shot_##,0,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
wpn_pm63_fire,,SFX/weapon/wpn_pm63/shot_##,0,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1
#Reloads/Chamber,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_pm63_futz,,SFX\weapon\wpn_pm63\fly_pm63_futz.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
wpn_pm63_pull_chamber,,SFX\weapon\wpn_pm63\fly_pm63_pull_charge.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
wpn_pm63_chamber,,SFX\weapon\wpn_pm63\fly_pm63_charge.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
wpn_pm63_mag_in,,SFX/weapon/wpn_pm63/fly_pm63_mag_in.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
wpn_pm63_mag_out,,SFX/weapon/wpn_pm63/fly_pm63_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
wpn_uzi_mag_out,,SFX/weapon/wpn_uzi/fly_uzi_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1

Furthermore, I have this as my weaponfile:

Code Snippet
Plaintext
WEAPONFILE\displayName\PM63 Extended Mag\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\sharedAmmo\0\rapidFire\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\2.2\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\unlimitedAmmo\0\ammoName\9x18mm pm63\maxAmmo\100\startAmmo\100\clipName\pm63\clipSize\30\shotCount\1\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\1000\reloadAmmoAdd\0\reloadStartAdd\0\overheatWeapon\0\coolWhileFiring\0\overheatRate\1\cooldownRate\30\overheatEndVal\25\damage\100\minDamage\60\maxDamageRange\800\minDamageRange\1800\playerDamage\30\bulletImpactExplode\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\locNone\1\locHelmet\4\locHead\4\locNeck\4\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSoundPlayer\\spinLoopSound\\startSpinSoundPlayer\\startSpinSound\\stopSpinSoundPlayer\\stopSpinSound\\loopFireSoundPlayer\\loopFireSound\\loopFireEndSoundPlayer\\loopFireEndSound\\fireTime\0.064\fireDelay\0\reloadTime\2.05\reloadEmptyTime\2.85\reloadEmptyAddTime\1.4\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.4\reloadStartAddTime\0\reloadQuickEmptyTime\0\reloadQuickEmptyAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.6\raiseTime\0.7\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.6\firstRaiseTime\1.4\emptyDropTime\0.45\emptyRaiseTime\0.8\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\tracerFrequency\2\tracerWidth\10\tracerLength\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.9\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\0\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\15\adsIdleAmount\2\hipIdleSpeed\5\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0.7\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\35\hipGunKickPitchMax\40\hipGunKickYawMin\-25\hipGunKickYawMax\25\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\700\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\35\adsGunKickStaticDecay\10\hipViewKickPitchMin\-20\hipViewKickPitchMax\60\hipViewKickYawMin\10\hipViewKickYawMax\-60\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-20\adsViewKickPitchMax\60\adsViewKickYawMin\10\adsViewKickYawMax\-60\adsViewKickCenterSpeed\1500\swayMaxAngle\4\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.09\adsSwayVertScale\0.25\fightDist\720\maxDist\340\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_pm63\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewhands_takeo\worldModel\worldmodel_pm63\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\idleAnim\viewmodel_pm63_grip_idle\emptyIdleAnim\viewmodel_pm63_grip_idle\fireAnim\viewmodel_pm63_grip_fire\lastShotAnim\viewmodel_pm63_grip_last_shot\rechamberAnim\\reloadAnim\viewmodel_pm63_extclip_reload\reloadEmptyAnim\viewmodel_pm63_extclip_reload_empty\reloadStartAnim\\reloadEndAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_pm63_grip_pullout\dropAnim\viewmodel_pm63_grip_putaway\firstRaiseAnim\viewmodel_pm63_grip_first_raise\altRaiseAnim\viewmodel_pm63_grip_pullout\altDropAnim\viewmodel_pm63_grip_putaway\quickRaiseAnim\viewmodel_pm63_grip_pullout_quick\quickDropAnim\viewmodel_pm63_grip_putaway_quick\emptyRaiseAnim\viewmodel_pm63_grip_pullout\emptyDropAnim\viewmodel_pm63_grip_putaway_quick\sprintInAnim\viewmodel_pm63_grip_sprint_in\sprintLoopAnim\viewmodel_pm63_grip_sprint_loop\sprintOutAnim\viewmodel_pm63_grip_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_pm63_grip_ads_fire\adsLastShotAnim\viewmodel_pm63_grip_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_pm63_grip_ads_up\adsDownAnim\viewmodel_pm63_grip_ads_down\deployAnim\\breakdownAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\meleeTime\0.7\meleeChargeTime\1\meleeDelay\0.25\meleeChargeDelay\0.15\meleeDamage\150\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\viewFlashEffect\weapon/muzzleflashes/pistolflash_view\worldFlashEffect\weapon/muzzleflashes/pistolflash\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_pm63_fire\fireSoundPlayer\wpn_pm63_fire_plr\lastShotSound\wpn_pm63_fire\lastShotSoundPlayer\wpn_pm63_fire_plr\emptyFireSound\dryrifle_fire\emptyFireSoundPlayer\dryrifle_fire_plr\crackSound\\whizbySound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_empty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_pm63\killIcon\hud_icon_pm63\dpadIcon\\ammoCounterIcon\hud_icon_pm63\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\smg_fire\adsDofStart\2\adsDofEnd\13\hideTags\J_Grip_up
J_Stock
J_StockBack\notetrackSoundMap\wpn_pm63_mag_in wpn_pm63_mag_in
wpn_pm63_mag_out wpn_pm63_mag_out
wpn_pm63_pull_charge wpn_pm63_pull_chamber
wpn_pm63_charge wpn_pm63_chamber
wpn_pm63_futz wpn_pm63_futz
wpn_uzi_mag_out wpn_uzi_mag_out

Mod.csv has both these lines in it.
include,pm63
sound,pm63,,all_mp

Here are the files for sound loacted.




I' looked in one of the anims, opening in notepad++ to see what the notetracks were named, and worked my way off this.

My question is, when in-game, firing sounds work great. But sounds using notetracts, reload and raise doesn't play an audio, and I've got no idea why it isn't working?

Thank you for your help.  :)
Last Edit: January 05, 2016, 04:30:02 pm by Exofile
This topic contains a post which is marked as the Best Answer. Click here to view it.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
Try this

Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,subtitle
#PM63,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_pm63_fire_plr,,SFX/weapon/wpn_pm63/shot_##,,SFX/weapon/BO2/beretta/plr/shot/wpn_beretta_fire_plr.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_fire,,SFX/weapon/wpn_pm63/shot_##,,SFX/weapon/BO2/beretta/plr/shot/wpn_beretta_fire_plr.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
#Reload,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_pm63_futz,,SFX\weapon\wpn_pm63\fly_pm63_futz.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_pull_chamber,,SFX\weapon\wpn_pm63\fly_pm63_pull_charge.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_chamber,,SFX\weapon\wpn_pm63\fly_pm63_charge.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_mag_in,,SFX/weapon/wpn_pm63/fly_pm63_mag_in.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_mag_out,,SFX/weapon/wpn_pm63/fly_pm63_mag_out.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_uzi_mag_out,,SFX/weapon/wpn_uzi/fly_uzi_mag_out.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1

change this

Code Snippet
Plaintext
sound,pm63,,all_mp

to

Code Snippet
Plaintext
sound,pm63,,,



then tick "build sounds" and then build mod. After its done, untick it and build mod again

double check launcher for any errors




also if it doesnt work, show us whats in here :

Code Snippet
Plaintext
include,pm63

which you "should" find in root/zone_source



As for why your fire sounds are uneffected, could be multiple reasons, one such being they are not controlled by note tracks. But more likely a issue with the CSV or not building the sounds ( not actually sure if building the sounds is neccesary as your putting em straight into raw in the right format tho )
Last Edit: January 05, 2016, 05:18:44 pm by Harry Bo21
broken avatar :(
×
broken avatar :(
Remington R5
Location: gbBarnsley
Date Registered: 18 January 2015
Last active: 3 years ago
Posts
742
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
paypal.me/RT275
Signature
paypal.me/RT275
×
Rorke's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Rorke's Contact & Social Linkshickle.meddowsandrewshaworiginal_rorkewormnation
That's a odd way of doing it but nvm I do it differently
broken avatar :(
  • Exofile
  • Deleted Member
×
broken avatar :(
Exofile
This user is deleted :(
Try this

Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,subtitle
#PM63,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_pm63_fire_plr,,SFX/weapon/wpn_pm63/shot_##,,SFX/weapon/BO2/beretta/plr/shot/wpn_beretta_fire_plr.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_fire,,SFX/weapon/wpn_pm63/shot_##,,SFX/weapon/BO2/beretta/plr/shot/wpn_beretta_fire_plr.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
#Reload,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_pm63_futz,,SFX\weapon\wpn_pm63\fly_pm63_futz.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_pull_chamber,,SFX\weapon\wpn_pm63\fly_pm63_pull_charge.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_chamber,,SFX\weapon\wpn_pm63\fly_pm63_charge.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_mag_in,,SFX/weapon/wpn_pm63/fly_pm63_mag_in.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_pm63_mag_out,,SFX/weapon/wpn_pm63/fly_pm63_mag_out.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
wpn_uzi_mag_out,,SFX/weapon/wpn_uzi/fly_uzi_mag_out.wav,,1,1,1,500,5,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1

change this

Code Snippet
Plaintext
sound,pm63,,all_mp

to

Code Snippet
Plaintext
sound,pm63,,,



then tick "build sounds" and then build mod. After its done, untick it and build mod again

double check launcher for any errors




also if it doesnt work, show us whats in here :

Code Snippet
Plaintext
include,pm63

which you "should" find in root/zone_source



As for why your fire sounds are uneffected, could be multiple reasons, one such being they are not controlled by note tracks. But more likely a issue with the CSV or not building the sounds ( not actually sure if building the sounds is neccesary as your putting em straight into raw in the right format tho )

Did what you said, came up with this.
Code Snippet
Plaintext
ERROR: Sound alias wpn_pm63_fire_plr file pm63.csv: Unknown limit_type '500'; should be none,oldest,reject,priority
ERROR: Sound alias file pm63.csv: Unknown curve 'full_vol'
ERROR: Sound alias wpn_pm63_fire_plr file pm63.csv: Unknown randomize_type '1'; should be volume,pitch,variant
ERROR: Sound alias file pm63.csv: Unknown sound spatialized type '1'; valid values are either blank, '3d', or 'spatialized' for true, or either '2d' or 'nonspatialized' for false.
ERROR: Sound alias file pm63.csv: min_priority_threshold '10.000000' is not within the range of '0.000000'-'1.000000'.
ERROR: Sound alias file pm63.csv: max_priority_threshold '50.000000' is not within the range of '0.000000'-'1.000000'.
ERROR: Sound alias wpn_pm63_fire file pm63.csv: Unknown limit_type '500'; should be none,oldest,reject,priority
ERROR: Sound alias file pm63.csv: Unknown curve 'full_vol'
ERROR: Sound alias wpn_pm63_fire file pm63.csv: Unknown randomize_type '1'; should be volume,pitch,variant
ERROR: Sound alias file pm63.csv: Unknown sound spatialized type '1'; valid values are either blank, '3d', or 'spatialized' for true, or either '2d' or 'nonspatialized' for false.
ERROR: Sound alias file pm63.csv: min_priority_threshold '10.000000' is not within the range of '0.000000'-'1.000000'.
ERROR: Sound alias file pm63.csv: max_priority_threshold '50.000000' is not within the range of '0.000000'-'1.000000'.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
well firstly i left calls for the beretta in the fire lines apparently

the others im not sure on, but are probably related to those lines too
Last Edit: January 05, 2016, 06:52:05 pm by Harry Bo21
broken avatar :(
×
broken avatar :(
Location: trİstanbul
Date Registered: 26 December 2014
Last active: 12 days ago
Posts
126
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
c.h.n's Groups
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
c.h.n's Contact & Social Linksc_h_ncihan_gurbuzRadiantCHNCihan#5042
My weapons file.

Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig


weap_uzi_fire_plr,,SFX\weapon\blackops\smg\uzi\shot_##,,1,1,,,2,oldest,,,rfl_1st,,curve3,,,,,,,,2d,,,,,audio_test_tuey,,,weap_uzi_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_uzi_fire_plr_act,,SFX\weapon\blackops\acts\lfe_aug.wav,,0.55,0.7,,,2,oldest,,,full_vol,,curve3,,,,,,,,2d,,,,,audio_test_tuey,,,weap_mac11_move_l,,,wpn_all,,,,,,,,,,,,,,,,,

weap_uzi_fire,,SFX\weapon\blackops\smg\uzi\shot_mn.wav,,0.8,1,250,1500,10,priority,2,oldest,smg_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,audio_test_tuey,,,weap_uzi_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_uzi_fire_act,,SFX/Weapon/blackops/acts/lfe_mpl.wav,,0.6,0.8,100,450,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.98,1.02,pitch,3d,,,,0.7,audio_test_tuey,,,weap_ak74u_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,

fly_uzi_mag_out_plr,,SFX\weapon\blackops\smg\uzi\reload\fly_uzi_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
fly_uzi_futz_plr,,SFX\weapon\blackops\smg\uzi\reload\fly_uzi_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
fly_uzi_mag_in_plr,,SFX\weapon\blackops\smg\uzi\reload\fly_uzi_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
fly_uzi_charge_plr,,SFX\weapon\blackops\smg\uzi\reload\fly_uzi_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
fly_uzi_pull_charge_plr,,SFX\weapon\blackops\smg\uzi\reload\fly_uzi_pull_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
zone_source/yourmapname.csv in

sound,weapons,audio_test_tuey,all_sp
broken avatar :(
  • Exofile
  • Deleted Member
×
broken avatar :(
Exofile
This user is deleted :(

zone_source/yourmapname.csv in

sound,weapons,audio_test_tuey,all_sp

I'm sorry, you're talking to an infant here.  :please:

What do you mean when you type these two lines? :poker:
broken avatar :(
×
broken avatar :(
Location: trİstanbul
Date Registered: 26 December 2014
Last active: 12 days ago
Posts
126
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
c.h.n's Groups
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
c.h.n's Contact & Social Linksc_h_ncihan_gurbuzRadiantCHNCihan#5042
The files are in need.

https://www.sendspace.com/file/cbuymn




Add this.
sound,pm63,audio_test_tuey,all_sp

I want to help more. My English is bad. :-\
broken avatar :(
  • Exofile
  • Deleted Member
×
broken avatar :(
Exofile
This user is deleted :(
My weapons file.

zone_source/yourmapname.csv in

sound,weapons,audio_test_tuey,all_sp

Tried adding that line to mapname.csv in zone_source, got nothing but a bunch of errors when compiling map.
Code Snippet
Plaintext
ERROR: alias 'ai_shotgun_pump' already added - ignoring
ERROR: alias 'bbetty_plant_asphalt' already added - ignoring
ERROR: alias 'bbetty_plant_bark' already added - ignoring
ERROR: alias 'bbetty_plant_brick' already added - ignoring
ERROR: alias 'bbetty_plant_carpet' already added - ignoring
ERROR: alias 'bbetty_plant_ceramic' already added - ignoring
ERROR: alias 'bbetty_plant_cloth' already added - ignoring
ERROR: alias 'bbetty_plant_concrete' already added - ignoring
ERROR: alias 'bbetty_plant_cushion' already added - ignoring
ERROR: alias 'bbetty_plant_default' already added - ignoring
ERROR: alias 'bbetty_plant_dirt' already added - ignoring
ERROR: alias 'bbetty_plant_foliage' already added - ignoring
ERROR: alias 'bbetty_plant_glass' already added - ignoring
ERROR: alias 'bbetty_plant_grass' already added - ignoring
ERROR: alias 'bbetty_plant_gravel' already added - ignoring
ERROR: alias 'bbetty_plant_ice' already added - ignoring

This is only a few, but really just all waw weapons.

So anyone know what I'm doing wrong?
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 12 days ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Tried adding that line to mapname.csv in zone_source, got nothing but a bunch of errors when compiling map.
Code Snippet
Plaintext
ERROR: alias 'ai_shotgun_pump' already added - ignoring
ERROR: alias 'bbetty_plant_asphalt' already added - ignoring
ERROR: alias 'bbetty_plant_bark' already added - ignoring
ERROR: alias 'bbetty_plant_brick' already added - ignoring
ERROR: alias 'bbetty_plant_carpet' already added - ignoring
ERROR: alias 'bbetty_plant_ceramic' already added - ignoring
ERROR: alias 'bbetty_plant_cloth' already added - ignoring
ERROR: alias 'bbetty_plant_concrete' already added - ignoring
ERROR: alias 'bbetty_plant_cushion' already added - ignoring
ERROR: alias 'bbetty_plant_default' already added - ignoring
ERROR: alias 'bbetty_plant_dirt' already added - ignoring
ERROR: alias 'bbetty_plant_foliage' already added - ignoring
ERROR: alias 'bbetty_plant_glass' already added - ignoring
ERROR: alias 'bbetty_plant_grass' already added - ignoring
ERROR: alias 'bbetty_plant_gravel' already added - ignoring
ERROR: alias 'bbetty_plant_ice' already added - ignoring

This is only a few, but really just all waw weapons.

So anyone know what I'm doing wrong?

Following CHNs thing, copy sound,weapons,audio_test_tuey,all_sp to desktop, rename it, remove everything inside, except what CHN posted, put it in raw and call it in mod.csv
broken avatar :(
×
broken avatar :(
Location: trİstanbul
Date Registered: 26 December 2014
Last active: 12 days ago
Posts
126
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
c.h.n's Groups
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
c.h.n's Contact & Social Linksc_h_ncihan_gurbuzRadiantCHNCihan#5042
Two days ago I shared files. but because of the rules violation deleted.

I send you pm exofile.
Marked as best answer by Deleted User 8 years ago
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 12 days ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Fixed. Weaponfile and notetracks didnt match, he didnt add sndnt# part from notetrack in weaponfile part :please:
broken avatar :(
  • Exofile
  • Deleted Member
×
broken avatar :(
Exofile
This user is deleted :(
Fixed. Weaponfile and notetracks didnt match, he didnt add sndnt# part from notetrack in weaponfile part :please:

Just as he said, I looked for notetracks, saw f.example one named sndnt#notetrack_01 and thought sndnt# Was a way the engine defined it as a notetrack, didn't know it was a part of the notetrack's name. It works now normally, without editing anything from what I started this help thread with, besides the names in the weaponfile for the notetracks.  :)

Thank you all for your help :please:

+1 and Best answer to HitmanVere, as he helped me in chat.

 
Loading ...