UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Problem with a xmodel and textures

broken avatar :(
Created 8 years ago
by MikeVLC
0 Members and 1 Guest are viewing this topic.
1,760 views
broken avatar :(
×
broken avatar :(
Location: esvalencia
Date Registered: 23 March 2013
Last active: 3 years ago
Posts
191
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Signature
Things to do before you can say that you remaster anything:
1. To know exactly wich means "To Remaster"
2. To have the master (the original or original files)
3. Be sure that you really are improving the original, in the case of a videogame level, be sure the textures and fx's at least receive some kind of improve.
Otherwise you only use a tag, a fake tag.
×
MikeVLC's Groups
MikeVLC's Contact & Social Linksmikevlc1mikevlcmikevlcMikeVLCdjmike81MikeVLC
For some reason the textures of this xmodel looks like glow textures

the most strange is that textures are present in numerous xmodels but only glow in this xmodel.
the xmodel beside this it has the same textures

but here it looks correctly.
Another thing in the wrong xmodel is that bullets dont mark the textures, it looks like the bullets pass through the xmodel.
I tried all, a lot of times but nothing changed.
Any suggestion, please?
broken avatar :(
×
broken avatar :(
Location: no
Date Registered: 1 January 2014
Last active: 2 years ago
Posts
135
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Signature
Map: No Way Out
Weapon Porter
Custom Music
Mapper
https://i.gyazo.com/4dea470ff0a559d7c79a0a350788da30.png
×
Marsvinking's Groups
Marsvinking's Contact & Social Linksmarsvinkingmarsvinkingmarsvinking
The glow is because you might have done something wrong in the assman.
And the bullets going through is because you did not add highlod on it.
Marked as best answer by MikeVLC 8 years ago
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 9 months ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Materialtype is unlit or effect or origin is inside a brush. To fix impacts, you need to add either collisionLOD to high or hitboxmodel
Last Edit: January 06, 2016, 01:34:38 pm by HitmanVere
broken avatar :(
×
broken avatar :(
Location: esvalencia
Date Registered: 23 March 2013
Last active: 3 years ago
Posts
191
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
MikeVLC's Groups
MikeVLC's Contact & Social Linksmikevlc1mikevlcmikevlcMikeVLCdjmike81MikeVLC
Yes, collision lod it was none, in some moment it was high but I tried a lot of things and I set to none.
I changed again to high and now this is fixed. Material type is not unlit.
Origin is very probably that would be in a brush, that xmodel is full of clip because is a playable place.
I compiled with collision lod in a test map and in this map there arent brushes or clip in contact with the xmodel and now the textures finally dont glow

now I need to fix the problem with the clip, brushes and origin.
Thank you very much Marsvinking and Hitmanvere.
broken avatar :(
  • Exofile
  • Deleted Member
×
broken avatar :(
Exofile
This user is deleted :(
WIll the model be lit up if you use clips too?
broken avatar :(
×
broken avatar :(
Location: esvalencia
Date Registered: 23 March 2013
Last active: 3 years ago
Posts
191
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
MikeVLC's Groups
MikeVLC's Contact & Social Linksmikevlc1mikevlcmikevlcMikeVLCdjmike81MikeVLC
the endless story
the xmodel with the origin fixed in Nuk3 map

the same prefab with the same clips in a test map

Really I dont understand this. The only difference is that house in the Nuk3 map is in a prefab inside other prefab and in the test map is only the prefab of the house.

 
Loading ...