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Parts of gun turning black?

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Created 12 years ago
by Lukkie1998
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Hi Guys,

I was porting the Stakeout and I encountered a weird problem. When I move away from the gun is Asset Viewer, some parts turn black. Only if I zoom in, the parts are textured.


When zoomed in


When zoomed out

These black textures only occur at the parts which have the same material. This material is converted with these settings:



The weapon models are converted as animated, I made all the surfaces white in maya.
Both View- and World model turn black on the same places.
These black parts will turn invisible in-game.

Lukkie1998
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Maybe something to do with LOD if you have multiple?
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Maybe something to do with LOD if you have multiple?

No, both models only use one LOD.

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Maybe you'll have to turn on the blend function, or edit the texture a bit.

EDIT: Did you test it in-game?
Last Edit: September 20, 2014, 06:40:38 pm by Alerion
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Maybe you'll have to turn on the blend function, or edit the texture a bit.

EDIT: Did you test it in-game?

It said, that is invisible in those parts in-game
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Maybe you'll have to turn on the blend function, or edit the texture a bit.

EDIT: Did you test it in-game?
Yeah, as i stated in my first post (Yes read it again :D) The black parts will go invisible. I also tried the blend function, but it didn't seem to work.

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Yeah, as i stated in my first post (Yes read it again :D) The black parts will go invisible. I also tried the blend function, but it didn't seem to work.

Lukkie1998
put material type back to default why does everyone seem to think its always images thats causing issues

pic for a refernce

http://gyazo.com/3cddc7dfd46b45b65a2628de46dac9e8

Double Post Merge: September 20, 2014, 07:53:36 pm
put material type back to default why does everyone seem to think its always images thats causing issues

pic for a refernce

http://gyazo.com/3cddc7dfd46b45b65a2628de46dac9e8
also did you check if maya was able to read the image before you exported it in window/rendering editers/hypershade
Last Edit: September 20, 2014, 07:53:36 pm by Rorke
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put material type back to default why does everyone seem to think its always images thats causing issues

pic for a refernce

http://gyazo.com/3cddc7dfd46b45b65a2628de46dac9e8

Double Post Merge: September 20, 2014, 07:53:36 pm
also did you check if maya was able to read the image before you exported it in window/rendering editers/hypershade

Nope, not working either. And everything was fine in maya, all textures were shown correctly.

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ok, how many images is the weapon using? did you forget to put in the other image in mods/mapname/images? and build mod with the iwi ticked?


Double Post Merge: September 20, 2014, 08:01:55 pm
if all else fails ill give you my steakout over skype
Last Edit: September 20, 2014, 08:01:55 pm by Rorke
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ok, how many images is the weapon using? did you forget to put in the other image in mods/mapname/images? and build mod with the iwi ticked?


Double Post Merge: September 20, 2014, 08:01:55 pm
if all else fails ill give you my steakout over skype

Yeah they are in my mod, but Asset Viewer uses the images from raw\images\. When i compile the materials, the images are automatically stored there, so there is no chance of a missing image. And it displays the texture when you're close, so that would rule out a missing texture completely.

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ok then i really dont know tried asking rollonmath42 or elfenliedtopfan5?
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ok then i really dont know tried asking rollonmath42 or elfenliedtopfan5?

No not yet, elfen is always offline (or not answering) and i don't have rollon on skype. But i'll try to reexport all the models again tomorrow and i'll let you guys know something. All members thanks for the help (for now at least xD)

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No not yet, elfen is always offline (or not answering) and i don't have rollon on skype. But i'll try to reexport all the models again tomorrow and i'll let you guys know something. All members thanks for the help (for now at least xD)

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i can send you rollons skype if you want
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i can send you rollons skype if you want

I think reexporting the model will help. I'll try to figure it out on myself now, and if it didn't work, i'll come back to you. But still thanks for the help Rorke!

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I think reexporting the model will help. I'll try to figure it out on myself now, and if it didn't work, i'll come back to you. But still thanks for the help Rorke!

Lukkie1998
no problem

 
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