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Get error when using asset manager for UGX mod help plz!

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Created 11 years ago
by Chadric273
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Hey so I am currently adding the UGX mod to my zombie map (thanks a lot for making that!) and when I go into asset manager to do whatever it does i get an error saying:
Code Snippet
Plaintext
Run External Command Error
and when I go to codwaw/texture_assets/ugx_mod_user_assets.gdt
it says: 
Code Snippet
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WARNING       File name must be in the subdirectory of 'C:/Program Files (x86)/Activition/Call of Duty - World at War/bin'
So I put it in the bin and then the two materials showed up in assset manager but when I hit 'F10' I get that first error I posted.  Could anyone tell me what I did wrong or how I am suppost to fix it?
Last Edit: March 17, 2013, 02:31:45 am by Chadric273
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Pressing F10 usually causes an error for me too, I fix this by using the menu option to convert assets :)
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Sorry I am a noob to this and I feel dumb asking this, but what do you mean by the menu option?
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Sorry I am a noob to this and I feel dumb asking this, but what do you mean by the menu option?
use the menu at the top of the program to convert instead of pressing F10
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It still gives me the same error  :(
But now how come I have to put ugx_mod_user_assets.gdt under bin?  Why can't it just be in texture_assets for it to work?
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It still gives me the same error  :(
But now how come I have to put ugx_mod_user_assets.gdt under bin?  Why can't it just be in texture_assets for it to work?
Asset Manager shouldn't be telling you that. Something is wrong with your Mod Tools installation path in AssMan. Check the preferences window.
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How do I check that?  Like where would I go to find it?

 
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