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Is there anyway to make FX stop on impact on models/non-structural brushes? From what I have seen from rain FX, it only stops on structural brushes and this is something I want to fix without using more structural brushes
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Not that im aware of
I had a underground cave which was "under" a structural brush by like 2 units, a complete box around it, but i was still seeing the rain above me hitting the roof.
but i was only seeing like the last few frames of the fx, as its "disperses" into whatever obstructs it, so "slightly" passes through it still
The only way i know to detect impact, is to detect if a object is moving, and when it is stopped, but wont really help with rain unless you want like 4000 entities tracking movement lol
Just was wondering, if there is setting, that nobody remembers about 