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FX on impact

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Created 11 years ago
by HitmanVere
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Location: fi
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Is there anyway to make FX stop on impact on models/non-structural brushes? From what I have seen from rain FX, it only stops on structural brushes and this is something I want to fix without using more structural brushes
Last Edit: July 31, 2015, 04:32:47 pm by HitmanVere
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Is there anyway to make FX stop on impact on models/non-structural brushes? From what I have seen from rain FX, it only stops on structural brushes and this is something I want to fix without using more structural brushes
Not that im aware of

I had a underground cave which was "under" a structural brush by like 2 units, a complete box around it, but i was still seeing the rain above me hitting the roof.

but i was only seeing like the last few frames of the fx, as its "disperses" into whatever obstructs it, so "slightly" passes through it still

The only way i know to detect impact, is to detect if a object is moving, and when it is stopped, but wont really help with rain unless you want like 4000 entities tracking movement lol
Last Edit: August 01, 2015, 12:16:50 am by Harry Bo21
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Location: fi
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Not that im aware of

I had a underground cave which was "under" a structural brush by like 2 units, a complete box around it, but i was still seeing the rain above me hitting the roof.

but i was only seeing like the last few frames of the fx, as its "disperses" into whatever obstructs it, so "slightly" passes through it still

The only way i know to detect impact, is to detect if a object is moving, and when it is stopped, but wont really help with rain unless you want like 4000 entities tracking movement lol

Yeah, that wouldnt really work :poker: Just was wondering, if there is setting, that nobody remembers about :P

 
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