If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
enable magic bullet shield or invulnerability on the zombies in your wave gun functions so you cannot kill them or hurt them
they are not ragdolling, they are still alive when you knife them - which makes their death anim auto correct on to a "regular kill" then "after" that anim they ragdoll
you really dont want anything else to be able to kill them once they are "marked" by the wave gun anyway, to prevent dead threads etc
its also a good idea to consider this is only happening coz they "die". I imagine its highly unlikely that people will be getting the wave gun on round one in your map, or any infact, so should hopefully be a rare / non issue
Last Edit: July 15, 2016, 11:44:35 pm by Harry Bo21
make it so this line in animscripts\death.gsc doesnt get threaded when a zombie is killed with the wave-gun, think that might do it ( untested )
Code Snippet
Plaintext
self thread death_anim_short_circuit();
EDIT:
depending on if your death-anims have the notetrack "start_ragdoll" you might still need the "self.nodeathragdoll" as well
This worked absolutely perfect! I left that in there anyway since without it, after a second they would fall to the ground, I didn't add any notetracks to the anims yet, all there is atm is 2 anims for legs and no-legs, lol, I said I leave that until I have it working.
For anyone who is wondering, just change the if statement to this around line 104~: