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Custom Viewhands Problem

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Created 11 years ago
by Deleted User
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So I ported viewhands from MW2, mw2_viewhands_marine_sniper. I put them in use and went in map to see them. When I got into my map I had the problem where you were the gun. Any one know how to fix?
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So I ported viewhands from MW2, mw2_viewhands_marine_sniper. I put them in use and went in map to see them. When I got into my map I had the problem where you were the gun. Any one know how to fix?

Posting a pic may help. If you mean your viewarms were all blown up in your face then you missed something probably when adding them to your map. I forget if that is when you don't put xmodel,modelname or material,materialname in your mod.csv or if that is another reason... When adding the viewarms, did you add to your loadout for precaching? Did you add images to your mod? What were the steps you took? Either way, post a pic.
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Pics would be helpful, but here's some things you may try

Did you put xmodel,VIEWHAND in you mod.csv

Did you convert it using right settings

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Marked as best answer by Deleted User 11 years ago
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Did you rig the viewhands with a WaW or MW1 rig?
and
Did you set the type to viewhands in AssetManager?
They're the two most common mistakes.
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Don't forget to covert the xmodel of the hands
with viewhands selected

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Thank you everyone for your replies, I didn't change them to viewhands in assetman. Thanks again

 
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