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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
you wouldnt see the text anyway as that section is called before the maps even loaded, theres nothing to print "to"
thread a function and put a wait or waittill( "all_players_connected" ); in it before Iprinting
thundergun isnt set up for george tho so will likely rag doll and instant kill him
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
As you might have read, the thundergun doesn't work on normal zombies either. It's the fact the whole script is ignored. I even changed the viewhands but nothing changed.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yes i did read, im aware, just saying even if it does work it wont work right on "him" anyway
read the rest of what i wrote? See if you can get the print
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Nope doesn't work, I added:
And replaced the iprintlnbold from before with:
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
level waittill
Doubt itll help but try it
Otherwise it sounds like its not loading your version, its instead loading the rawfile one
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I think it's loading the rawfile one. How can I force it to load my version?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
on BO1? Not 100% sure. First place to start is the zone_source files for your mod, make sure its not loading it from raw, and instead the gsc is ticked in launcher and in your mod
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I don't have the rawfile in my mod.csv which is the zone_source file for my mod. Also the gsc is ticked so I'm lost.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
rawfiles would be loaded in the zone_source files rather than mod.csv
for example in cod 5 its in zone_source/nazi_zombie_YOURMAPNAME.csv
I believe there is a button on the BO1 launcher to view the zonesource files for the current selected mod
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Those zone_source files are not made by MOD. Also DLC zone_source files does not exist. You actually create a new zone file with by building the mod (just like mod.ff on cod 5) and you rename that to zombie_coast.ff or w/e the map is. The MOD.iwd from cod 5 you rename it iw_NUMBER.iwd on bo. The zone-source files of cod 5 are map related and BO doesn't have map modding.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
All Treyarch scripted weapons check if the weapon is included in the game before actually running. To bypass the you must either
A) Modify the Thunder Gun script to ignore is_weapon_included("thundergun_zm")
or
B) Include thundergun_zm in the zombie_coast.gsc and the _zombiemode_weapons.gsc
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
A) Modify the Thunder Gun script to ignore is_weapon_included("thundergun_zm")