I decided to take a break with WAW modding and to continue with BO modding. The guns are all working great. I can use the console on a trainer to give me the guns. Cool? Yes, however:
My edited script files don't work. I'm modding Call of the Dead, and I edited my _zombiemode_coast.gsc with this:
I ticked all files (my custom maps/ folder with the scripts and the clientscripts) and build the mod. Followed the steps from Rollonmath's tutorial. But ingame, the text 'test' doesn't appear and the thundergun doesn't work. Shoot on George? Nothing. Shoot on zombies? Nothing.
I feel like I'm getting close to where I want to be so I hope somebody can be of assistance.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
you wouldnt see the text anyway as that section is called before the maps even loaded, theres nothing to print "to"
thread a function and put a wait or waittill( "all_players_connected" ); in it before Iprinting
thundergun isnt set up for george tho so will likely rag doll and instant kill him
As you might have read, the thundergun doesn't work on normal zombies either. It's the fact the whole script is ignored. I even changed the viewhands but nothing changed.
As you might have read, the thundergun doesn't work on normal zombies either. It's the fact the whole script is ignored. I even changed the viewhands but nothing changed.
Yes i did read, im aware, just saying even if it does work it wont work right on "him" anyway
read the rest of what i wrote? See if you can get the print
I think it's loading the rawfile one. How can I force it to load my version?
on BO1? Not 100% sure. First place to start is the zone_source files for your mod, make sure its not loading it from raw, and instead the gsc is ticked in launcher and in your mod
on BO1? Not 100% sure. First place to start is the zone_source files for your mod, make sure its not loading it from raw, and instead the gsc is ticked in launcher and in your mod
I don't have the rawfile in my mod.csv which is the zone_source file for my mod. Also the gsc is ticked so I'm lost.
rawfiles would be loaded in the zone_source files rather than mod.csv
for example in cod 5 its in zone_source/nazi_zombie_YOURMAPNAME.csv
I believe there is a button on the BO1 launcher to view the zonesource files for the current selected mod
Those zone_source files are not made by MOD. Also DLC zone_source files does not exist. You actually create a new zone file with by building the mod (just like mod.ff on cod 5) and you rename that to zombie_coast.ff or w/e the map is. The MOD.iwd from cod 5 you rename it iw_NUMBER.iwd on bo. The zone-source files of cod 5 are map related and BO doesn't have map modding.
Those zone_source files are not made by MOD. Also DLC zone_source files does not exist. You actually create a new zone file with by building the mod (just like mod.ff on cod 5) and you rename that to zombie_coast.ff or w/e the map is. The MOD.iwd from cod 5 you rename it iw_NUMBER.iwd on bo. The zone-source files of cod 5 are map related and BO doesn't have map modding.
ok well itll be loaded somewhere, prob in a ff. Ask lilrifa
Last Edit: October 10, 2015, 09:27:37 pm by Harry Bo21
All Treyarch scripted weapons check if the weapon is included in the game before actually running. To bypass the you must either
A) Modify the Thunder Gun script to ignore is_weapon_included("thundergun_zm") or B) Include thundergun_zm in the zombie_coast.gsc and the _zombiemode_weapons.gsc
Last Edit: October 10, 2015, 09:27:14 pm by Harry Bo21
All Treyarch scripted weapons check if the weapon is included in the game before actually running. To bypass the you must either
A) Modify the Thunder Gun script to ignore is_weapon_included("thundergun_zm") or B) Include thundergun_zm in the zombie_coast.gsc and the _zombiemode_weapons.gsc
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The whole problem is zombie_coast.gsc modifications are ignored. At the end I need this file to be modified anyways.