UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

bad angle delta on frame

broken avatar :(
Created 10 years ago
by whippytrout
0 Members and 1 Guest are viewing this topic.
1,479 views
broken avatar :(
×
broken avatar :(
Location: usgeorgia
Date Registered: 24 April 2013
Last active: 3 years ago
Posts
560
Respect
Forum Rank
Zombie Enslaver
Primary Group
Mapper
×
whippytrout's Groups
Mapper Has released one or more maps to the UGX-Mods community.
whippytrout's Contact & Social LinksWhippyTroutWhippyTrout
I was working on a few animations and I came across this error in asset manager: "ERROR: xanim: "animname" has bad angle delta on frame 7"

I can't figure out how to fix it. I tried deleting that frame but then I just the same error only for a later frame such as frame 11. It would help if in knew what the error meant then maybe I could fix it.

if anyone knows how to fix this issue that would be great. I've tried converting the anim as absolute and relative but the animation plays like a blobby mess. hahaha

Thanks,

Whippy
Marked as best answer by whippytrout 10 years ago
broken avatar :(
×
broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 7 years ago
Posts
503
Respect
Forum Rank
Zombie Enslaver
Primary Group
Member
×
codmoddd1234's Groups
codmoddd1234's Contact & Social Links
Solved through pm

Heres a short version
Dont animate from the tag_origin.
i usually make a joint called tag_origin and move it to 0,0,0 then a joint slightly above it called j_joint_1 then attach my models to j_joint_1. Then j_joint_1 can move the entire model up and down without getting that error.

Don't animate from the tag_origin unless its for traverses or death anims ect.

 
Loading ...