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Anyone Know A Good Tutorial On How To Port Zombie Models?

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Created 10 years ago
by oshawat750
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Well, right now I am trying to port the Castro model from BO1 from Five, and I also want to port the Avogadro from Transhit, cause he looks cool. (I wonder if someone could maybe make him electric, cuz I am not good at scripting)

Well I already have castro and the correct viewhands already ported to world at war. Dont have the avogadro model though. pretty sure his model uses fx or something along the lines of that. If you want custom zombie models in your map e.g. five zombies then check this out http://ugx-mods.com/forum/index.php/topic,5045.0.html There not that difficult to install.
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Well I already have castro and the correct viewhands already ported to world at war. Dont have the avogadro model though. pretty sure his model uses fx or something along the lines of that. If you want custom zombie models in your map e.g. five zombies then check this out http://ugx-mods.com/forum/index.php/topic,5045.0.html There not that difficult to install.
I have seen those, but my _locailzed and _patch is both used. That's why I want to port my own models. Also, I would ask you for the model, but I want to learn myself. So, thanks for the help.
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So I did a quick test run of the avagadro and it works good the way I said by just not selecting the joints and exporting it. Here's what it looks like when I replaced Brutus for testing lol. No bone errors or anything. Let me know what you need me to explain and/or do and I'll help you out.

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So I did a quick test run of the avagadro and it works good the way I said by just not selecting the joints and exporting it. Here's what it looks like when I replaced Brutus for testing lol. No bone errors or anything. Let me know what you need me to explain and/or do and I'll help you out.

When I tried to export, the way you did, it said at 99% an export error.
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Did you try restarting Maya and also opening up the model and then the bind again?



First drag 1. into Maya then drag 2. into maya and wait for it to bind. Then just select all the joints and deselect the joints I showed you. Then export and see if you still get the 99% error. Thats usually how I fix that problem. If that doesnt work then you might need to reinstall the Maya plugin.

Also are you using Aiden's plugin or TomBMX?
Last Edit: May 31, 2016, 02:59:20 am by whippytrout
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Did you try restarting Maya and also opening up the model and then the bind again?

(Image removed from quote.)

First drag 1. into Maya then drag 2. into maya and wait for it to bind. Then just select all the joints and deselect the joints I showed you. Then export and see if you still get the 99% error. Thats usually how I fix that problem. If that doesnt work then you might need to reinstall the Maya plugin.

Also are you useing Aiden's plugin or TomBMX?
I'm pretty sure Aiden's, and I am binding it.
Last Edit: May 31, 2016, 02:59:28 am by oshawat750
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lol ok, I'm not saying you didn't.  :)  I was just making sure you were doing right. So did restarting everything work for you or do you still get the error?
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lol ok, I'm not saying you didn't.  :)  I was just making sure you were doing right. So did restarting everything work for you or do you still get the error?
I still get the error. I was exporting without doing the joints fine before, but now it is doing this.
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So if you export the way you were doing before does it work?
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So if you export the way you were doing before does it work?
Yes, but it gave me an error that said AimTarget_GetTagPos: Cannot find tag [j_helmet] on entity. And it only happens when I look at the model.
Last Edit: May 31, 2016, 03:26:57 am by oshawat750
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That probably means it can't find that joint j_helmet. Did you just select the mesh and export? Or did you try and select everything in the 3d view and export? Either way you probably missed some joints even though it looks like you selected them all. Thats why you have to use either the hypergraph or this in order to select joints:



By pressing that button in the bottom left you get a list of all the meshes and joints in your scene. You can then select and deselect stuff. Either way works.
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That probably means it can't find that joint j_helmet. Did you just select the mesh and export? Or did you try and select everything in the 3d view and export? Either way you probably missed some joints even though it looks like you selected them all. Thats why you have to use either the hypergraph or this in order to select joints:

(Image removed from quote.)

By pressing that button in the bottom left you get a list of all the meshes and joints in your scene. You can then select and deselect stuff. Either way works.
I tried doing everything you said, but it won't let me export it. Could you send me a link to TomBmx's plugins? That might be a difference. If not, any help with the export problem?
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I think Aidans plugin is the only one for newer versions of maya. The pugin is found here:http://ugx-mods.com/forum/index.php?topic=1295.0

I think Tom's plugin is for tanims and the xmodel one is for 8.5 only. I could be wrong but I couldn't find his plugin anywhere so just use Aidans. It's really nice and makes your life easier anyways.

Try reinstalling that plugin and see if that fixes your issue. I'm not sure if you changed something or if it just get messed up somehow but doing a fresh install by following his instructions should fix your problem. I've had a similar problem in the past and this seemed to fix mine. ;)
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I think Aidans plugin is the only one for newer versions of maya. The pugin is found here:http://ugx-mods.com/forum/index.php?topic=1295.0

I think Tom's plugin is for tanims and the xmodel one is for 8.5 only. I could be wrong but I couldn't find his plugin anywhere so just use Aidans. It's really nice and makes your life easier anyways.

Try reinstalling that plugin and see if that fixes your issue. I'm not sure if you changed something or if it just get messed up somehow but doing a fresh install by following his instructions should fix your problem. I've had a similar problem in the past and this seemed to fix mine. ;)
Okay it asked me to put the command inside of a file called:  usersetup.mel .  I don't have it, so should I just create a text file, put the command in it, and save it, and rename it? I am trying to reinstall it.
Last Edit: May 31, 2016, 12:22:10 pm by oshawat750
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Okay it asked me to put the command inside of a file called:  usersetup.mel .  I don't have it, so should I just create a text file, put the command in it, and save it, and rename it? I am trying to reinstall it.

Yep just make a text file like you said and put the command inside, then click file/save as, then change the type to all files and name it usersetup.mel

Like this:

 
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