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Anims not showing in coop

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Created 9 years ago
by Soy-Yo
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Ok. I finally know that the while loop didn't work. :(
I'll try what alauren says next.And I'll take a look at this. Hope it can help me.

Also (if I guess how to) I'll try to compile the animtree somewhere else or something, because MakeCents told me I had to compile patch, but I can't because I have it already used. Don't understand these things, though. :D
anim tree doesnt even need to be in FF, can just be in IWD. Its location shouldnt matter

if theres a mismatch between client and host tho that will 100% mess it up
Last Edit: March 31, 2016, 07:16:09 pm by Harry Bo21
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anim tree doesnt even need to be in FF, can just be in IWD. Its location shouldnt matter

if theres a mismatch between client and host tho that will 100% mess it up

yeah, something along that lines is what I was told once. That changes to the animtrees needed the patch compiled to carry it over, but I'll be the first to say I didn't completely understand.
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yeah, something along that lines is what I was told once. That changes to the animtrees needed the patch compiled to carry it over, but I'll be the first to say I didn't completely understand.
they prob just got mixed up because the default anim trees are in the patch ( like dogs and i think zommbie_factory.atr ). i just mean they dont "have" to be, its either or
Last Edit: March 31, 2016, 07:24:54 pm by Harry Bo21
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they prob just got mixed up because the default anim trees are in the patch. i just mean they dont "have" to be, its either or

Yeah, default ones, but what about when you add custom ones or change them? Isn't this all done for coop?
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Yeah, default ones, but what about when you add custom ones or change them? Isn't this all done for coop?
thats what i mean, they prob only think that because you would compile the patch to update changes to those two - and only because treyyarch had already put them there. You could comment those lines out in zone_source and instead move the animtree into yoour mod folder

however, i just do this :



works ok that way, means you dont need to compile FF, however, the one in the clients IWD must exactly match the hosts one, as this was "one" of the things that made it stop animating clientside ( i had changed it on host, but the client still had the old version, I wrongly assumed it would use the one from the host, apparently its client specific )
Last Edit: March 31, 2016, 07:44:14 pm by Harry Bo21
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FINALLY GOT IT WORKING !! :D

Did everything you told me and nothing worked. Today, I decided to move the xanims from my .atr file to generic_human.atr. And, don't know why, but it just worked fine.
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FINALLY GOT IT WORKING !! :D

Did everything you told me and nothing worked. Today, I decided to move the xanims from my .atr file to generic_human.atr. And, don't know why, but it just worked fine.
glad you fixed it, i gave up in the end

 
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