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ADS anims not working, zooms in slightly

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Created 11 years ago
by ProRevenge
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Im using the CoD Ghosts Remington R5 with MW3 CM901 anims, and everything works fine, except ADS anims, in game, all it does is zoom in slightly.

Im using the hands joined to gun, both binded for animated model in assman, and for the anim, im aligning the gun correctly by moving j_gun, then im dragging the idle tanim on, then the ads_up/down tanim on, selecting tag_view and tag_ads, and exporting (IW ADS anim tags)
Converting in assman and they don't work in game. My viewhands are set in weaponfile.

Im using BO1 hands in maya, and different BO1 hands in game (these are set in weaponfile)
It is also worth mentioning the BO hands im using do work with other IW ADS anims, and even the same CM901 anims when used with the CM itself, so no idea where I am going wrong with converting the tanims for the R5
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Treyarch viewhands won't work with IW ads anims.

You'll need to edit them.
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I tried again converting the anims with viewhands_black_kit (IW hands) and the same happened.
I used the MW hands for the animated model and anim itself, same problem
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You'll probably have to make your own ADS anims for it, it's not that hard.
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You'll probably have to make your own ADS anims for it, it's not that hard.
Just animate the to/from ADS and for a shoot animation take the regular one and give it recoil but remove the up kick.
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Can anyone direct me to a decent tutorial for making ads anims then?

And can I ask, what will be different as these anims are working fine in maya, yet just not in game?
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Can anyone direct me to a decent tutorial for making ads anims then?

And can I ask, what will be different as these anims are working fine in maya, yet just not in game?
different ads tags i believe

i remember you export MW differently, its covered in rollons videos
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All of IW's anims are supposed to be tag_view and tag_ads. I also found out through random tests and info that you don't need to load idle when doing ads_up. But considering you have it working on other guns it seems strange. Perhaps try using the anims from the CM901 weapon file you have with all those anims and just replace the gun model to see if it works?
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Tried doing that, same thing happens, as well as gun model being too low and intersecting the viewhands, hence why I have translated j_gun in all the anims.
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you should use tag_ads to align model in ads_up/down anims ;)
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you should use tag_ads to align model in ads_up/down anims ;)

When it looks like this?




Also, I tried using IW hands in game and in maya, no cigar, I don't see how I can fix this, im exporting the right tags, using IW hands in both cases (even though that shouldn't affect it)

Do ADS anims need different assman settings at all?
Last Edit: August 20, 2015, 10:11:41 am by ProRevenge
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When it looks like this?

(Image removed from quote.)


Also, I tried using IW hands in game and in maya, no cigar, I don't see how I can fix this, im exporting the right tags, using IW hands in both cases (even though that shouldn't affect it)

Do ADS anims need different assman settings at all?

https://youtu.be/5G3hIzEMnN4?t=44m9s
Last Edit: August 20, 2015, 10:27:08 am by Scobalula
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Ive followed EVERYTHING from the tutorial, tried making the ADS animated model, using IW hands, setting type to relative in assman. Im 100% exporting tags correctly, and following everything perfect, and all it does is zoom in slightly on ADS. there is no reason this should be happening :(
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https://youtu.be/5G3hIzEMnN4?t=44m9s

That is slightly outdated, as I updated the video earlier on with annotations specify you don't need the ads_down/ads_up animated model and just need to use the regular animated model (which is exported from the base position, no anims loaded).
I'll give this gun a shot ProRevenge and see if I get similar results.

Edit: Tested, works fine in-game.
Last Edit: August 20, 2015, 02:54:30 pm by Rollonmath42

 
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