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Messages - treminaor

Welcome to the forum! Enjoy your stay.
3306 days ago
I'm proud to announce the release of version 2 of my bank system! It has been completely rewritten from the ground up, and a few new features have been added. More importantly, while the old trem_bank was 500 lines long and poorly coded, this new version is only 144 lines long!

Menu Styles:
Mouse (left) and Keyboard (right)

Treminaor's Bank, version 2.0 README

Credits: [UGX] treminaor,
   Xfire: treminaor
   Email: [email protected]
   YouTube: treminaor


   1) Copy these files to the following locations:
      trem_bank_2.gsc       -> C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\MAPNAME\maps       -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\ui\scriptmenus
      trem_bank_keyboard       -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\ui\scriptmenus
      images/trem_bank_bg.iwi      -> C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\MAPNAME\images
      materials/trem_bank_bg      -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\materials\

   2) Open C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_MAPNAME.gsc
      Find this text:
Code: cpp
      then add this right below it on the next line:
Code: cpp
level thread maps\trem_bank_2::bank();
      And finally, add these two lines right above maps\_zombiemode::main():
Code: cpp
      When you are finished, it should look like:
Code: cpp
level thread maps\trem_bank_2::bank();

   3) Open C:\Program Files (x86)\Activision\Call of Duty - World at War\zone_source\nazi_zombie_MAPNAME.csv
         Add these lines to the TOP of the file:

   4) Open your map in Radiant.
      a) Draw a brush box. With it still selected, right click it and go to "use -> trigger_use". With it still selected, press N on your keyboard. Give it the targetname of "trem_bank_trig" (without quotes). You can have more than one bank location. so make as many as you like.
   5) Final Step: Open Launcher.
      a) Compile your Map
      b) (If you have one, compile your mapname_patch - otherwise ignore this step)
      c) Go to the Mod Builder tab and select your mapname from the dropdown list. In the box on the right, scroll through it and make sure the following files have the boxes next to them CHECKMARKED:
      d) Now check the "Build mod.ff Fastfile" and "Build IWD File" boxes, then press the "Build MOD" button.
      You're done!

3311 days ago
Off topic: You need to fix your avatar and signature... the site you took them from doesnt allow hotlinking...
3312 days ago
This is hopefully the final patch for UGX Cabin. It only addresses one issue, which is that if you are not logged into an online profile, you were not able to press the "Search for Games" button. This has been resolved.

Also, a version number has been added to the lower right corner of the main menu, so that you can easily identify if your game was successfully patched or not.

Most importantly, this is a full patch, meaning it contains all of the fixes from the first patch. In other words, if you were to do a fresh install of Cabin 1.1, this is the only patch you need to apply.

This map can be downloaded from the UGX Map Manager.
3314 days ago
Here is said patch:

3314 days ago
I have fixed the "Search for Games" button for LAN-only players. A patch will hopefully be released later today.
3316 days ago
We finished gamemode 1 of 4 a few days ago: Gun Game for Zombies. More info will be posted later on.
3319 days ago
I'm looking forward to that new preview... ;)
3319 days ago
Epic map! Good work guys this is by far the best detailed map I've seen! Well done :D
Thanks  :D
3328 days ago
Welcome to the site! Enjoy your stay :)
3328 days ago
Welcome to the site!  :D
3330 days ago
Looks good. You may want to take advantage of Xfire's capabilities by increasing the recording quality.
Tools>Options>Video Tab
Change from Half Size to Full Size
Make sure FPS is at least 30.

Also be sure to enable sound capture.

Even better would be to use Fraps but Xfire is the free alternative.
3331 days ago
Notice anything different? We've decided to expand our site! Here you will find all of the old features of the UGX-Mods site, as well as the new addition of a forum. You will find our current projects in the Projects section of the forum, and our released maps/downloads in the Releases section (or by clicking 'Downloads' from the Main Menu above). You will find the Videos/Tutorials have been moved to the Wiki, and any prefabs/scripts will also be released to the Wiki. Recent map releases will also be put into the column to the left.

As a Guest of the forum, you are able to browse all sections but you cannot post. As a newly registered member, you can reply to any topic on the forum, and may create topics once a moderator approves it from our topic approval list, which is checked regularly.

Once active on the forum for a short time, and showing that you are capable of being a valuable member who obeys the forum rules, you will be automatically promoted to Regular Member by an admin.

When promoted to Regular Member, you are able to post topics freely in the Help & Support section and any general conversation sections that may exist in the future.
3332 days ago
Thanks for the shoutout! We have a lot of things in common in your likes/dislikes ;)
3332 days ago
Hello, my name is treminaor. My age is on my profile. I am co-founder of the UGX mapping/modding clan and work side by side with W1NG3D (other co-founder of UGX), Cold, and Darkmapper.

I started in the CoDWaW modding scene a little over a year ago with no coding experience outside of HTML/CSS/PHP and slowly developed myself into a reputable scripter, modder, and mapper for CoDWaW. Before I came to this game, I did a little work in BF2 and Killing Floor.

My YouTube:
Xfire: treminaor
WaW Name: treminaor
3333 days ago


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