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Messages - treminaor

    The full version of the UGX mod was first launched with UGX Comosea!
    The standalone version of the UGX mod currently under development!

    Non-standalone version 1.0 of this mod has been released alongside UGX Comosea!
    Click here to see the download page.





    NEW GAME MODES
    Now there are more ways to enjoy World at War's zombie mode! Expanding on the classic zombie gameplay, we've included 5 separate game modes each offering a unique experience:

    • Gun Game: This was a favourite from UGX Christmas, and it's been tweaked and improved to be even better than before. Compete with your friends to get enough points, so you can reach the highest gun in the cycle before they can beat you to it.
    • Sharpshooter: An endless cycle of random weapons is thrust upon the players, forcing you to fight off the zombie horde with whatever you're given! This offers a fun twist on the classic zombie mode.
    • Bounty Hunter: A special zombie is marked in the game, and you must compete with your friends to be the first one to kill him, in order to gain a mega points bonus!
    • Arcade Mode: Our specially tweaked variant of traditional zombie gameplay, Arcade Mode includes 8+ new powerups and a special boss zombie round.
    • Classic: Un-altered classic Call of Duty zombies, but with the UGX Mod's epic arsenal of weaponry at your disposal.

    Timed gameplay can optionally be activated on all five game modes, and on certain UGX official map releases there will be an option to enable objective gameplay too; this will be specific and unique to individual maps.

    RANKING SYSTEM
    The UGX mod tracks stats and points gained in matches, allowing you to rank-up - this will unlock beneficial abilities or other unlockables to make your game experience persistently fun!
    In addition to this there is a unique Challenges system with a variety of special prizes awarded to players who manage to master a weapon, or perform an awesome feat. This includes all-new challenges which we've created ourselves!

    70+ NEW WEAPONS
    Fight off hordes of zombies with a brand new arsenal of epic weapons, including totally custom-built guns from UGX!
    We've also been working very hard to include a huge selection of modern weapons from Call of Duty 4 and Black Ops, as well as awesome wonder-weapons such as the Thunder Gun and Winter's Howl.

    ADDITIONAL FEATURES:
    • 8+ New Powerups
      • Including a Sentry Gun
    • Black Ops Quick Revive
    • Black Ops Firesale
    • Black Ops Thundergun, Freezegun, and Crossbow
    • New Zombie Types
    • Custom voiceovers
    • Custom textures / images - LOTS of them!
    • Custom FX





    Click the spoiler to show our YouTube videos and images. :)
    (this was to save space on the page!)

    Spoiler: click to open...


    :(
    We're sorry.
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    [/list][/list]
    13 years ago
    I spent 5 hours writing up a partial guide to scripting in CoD5. As far as I can tell, nobody has bothered to write one up to-date that is this complete (with good reason  :-\ ) so hopefully some newbies will find it useful to get started. I will continuously be updating it as I think of things, but the basic carpet has been laid.

    Link: http://ugx-mods.com/scripts

    or: http://ugx-mods.com/wiki/index.php/Scripting_Guide
    13 years ago
    Welcome to the forum! Enjoy your stay.
    13 years ago
    I'm proud to announce the release of version 2 of my bank system! It has been completely rewritten from the ground up, and a few new features have been added. More importantly, while the old trem_bank was 500 lines long and poorly coded, this new version is only 144 lines long!


    Menu Styles:
    Mouse (left) and Keyboard (right)



    Treminaor's Bank, version 2.0 README

    Credits: [UGX] treminaor, http://ugx-mods.com
    Contact:
       Xfire: treminaor
       Email: [email protected]
       YouTube: treminaor

    VIDEO TUTORIAL:  http://www.youtube.com/watch?v=7XnS1ByYM-Y&hd=1

    INSTALLATION INSTRUCTIONS:
       1) Copy these files to the following locations:
          trem_bank_2.gsc       -> C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\MAPNAME\maps
          trem_bank_mouse.menu       -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\ui\scriptmenus
          trem_bank_keyboard       -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\ui\scriptmenus
          images/trem_bank_bg.iwi      -> C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\MAPNAME\images
          materials/trem_bank_bg      -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\materials\

       2) Open C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_MAPNAME.gsc
          Find this text:
             
    Code Snippet
    cpp
    maps\_zombiemode::main();
             
          then add this right below it on the next line:
             
    Code Snippet
    cpp
    level thread maps\trem_bank_2::bank();
             
          And finally, add these two lines right above maps\_zombiemode::main():
             
    Code Snippet
    cpp
    precacheMenu("trem_bank_mouse");
    precacheMenu("trem_bank_keyboard");
             
          When you are finished, it should look like:
             
    Code Snippet
    cpp
    precacheMenu("trem_bank_mouse");
    precacheMenu("trem_bank_keyboard");
    maps\_zombiemode::main();
    level thread maps\trem_bank_2::bank();

          
       3) Open C:\Program Files (x86)\Activision\Call of Duty - World at War\zone_source\nazi_zombie_MAPNAME.csv
             Add these lines to the TOP of the file:
                
    Code Snippet
    Plaintext
    menufile,ui/scriptmenus/trem_bank_mouse.menu
    menufile,ui/scriptmenus/trem_bank_keyboard.menu
    material,trem_bank_bg

       4) Open your map in Radiant.
          a) Draw a brush box. With it still selected, right click it and go to "use -> trigger_use". With it still selected, press N on your keyboard. Give it the targetname of "trem_bank_trig" (without quotes). You can have more than one bank location. so make as many as you like.
       5) Final Step: Open Launcher.
          a) Compile your Map
          b) (If you have one, compile your mapname_patch - otherwise ignore this step)
          c) Go to the Mod Builder tab and select your mapname from the dropdown list. In the box on the right, scroll through it and make sure the following files have the boxes next to them CHECKMARKED:
             images/trem_bank_bg.iwi
             maps/trem_bank_2.gsc
             materials/trem_bank_bg
          d) Now check the "Build mod.ff Fastfile" and "Build IWD File" boxes, then press the "Build MOD" button.
          
          You're done!

    13 years ago
    awesome
    Off topic: You need to fix your avatar and signature... the site you took them from doesnt allow hotlinking...
    13 years ago
    This is hopefully the final patch for UGX Cabin. It only addresses one issue, which is that if you are not logged into an online profile, you were not able to press the "Search for Games" button. This has been resolved.

    Also, a version number has been added to the lower right corner of the main menu, so that you can easily identify if your game was successfully patched or not.

    Most importantly, this is a full patch, meaning it contains all of the fixes from the first patch. In other words, if you were to do a fresh install of Cabin 1.1, this is the only patch you need to apply.

    Enjoy!
    This map can be downloaded from the UGX Map Manager.
    13 years ago
    Here is said patch:

    13 years ago
    I have fixed the "Search for Games" button for LAN-only players. A patch will hopefully be released later today.
    13 years ago
    We finished gamemode 1 of 4 a few days ago: Gun Game for Zombies. More info will be posted later on.
    13 years ago
    I'm looking forward to that new preview... ;)
    13 years ago
    Epic map! Good work guys this is by far the best detailed map I've seen! Well done :D
    Thanks  :D
    13 years ago
    Welcome to the site! Enjoy your stay :)
    13 years ago
    Welcome to the site!  :D
    13 years ago
    Looks good. You may want to take advantage of Xfire's capabilities by increasing the recording quality.
    Tools>Options>Video Tab
    Change from Half Size to Full Size
    Make sure FPS is at least 30.

    Also be sure to enable sound capture.


    Even better would be to use Fraps but Xfire is the free alternative.
    13 years ago
    Notice anything different? We've decided to expand our site! Here you will find all of the old features of the UGX-Mods site, as well as the new addition of a forum. You will find our current projects in the Projects section of the forum, and our released maps/downloads in the Releases section (or by clicking 'Downloads' from the Main Menu above). You will find the Videos/Tutorials have been moved to the Wiki, and any prefabs/scripts will also be released to the Wiki. Recent map releases will also be put into the column to the left.

    As a Guest of the forum, you are able to browse all sections but you cannot post. As a newly registered member, you can reply to any topic on the forum, and may create topics once a moderator approves it from our topic approval list, which is checked regularly.

    Once active on the forum for a short time, and showing that you are capable of being a valuable member who obeys the forum rules, you will be automatically promoted to Regular Member by an admin.

    When promoted to Regular Member, you are able to post topics freely in the Help & Support section and any general conversation sections that may exist in the future.
    13 years ago
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