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Make sure that you have a lightgrid volume, a skybox and a chalkbox around your map with a sky texture on it. Maybe it has something to do with one of these things. But i'm not sure, i'm better in scripting than in mapping
Yea, as I said... those are player models. Built specifically for players to use (multiplayer, campaign protagonists are all player models). We thought you needed an Ai character such as reznov, polonsky, etc that are strictly SINGLEPLAYER/AI models. These will NOT work as player models and must be rerigged in maya (as far as I know). I am using some mp models in my map already but thanks for offering
Yup, that's exactly what happens with SP skeletons. I would suggest using a player model skeleton and binding the skin manually in maya. I don't think anyone has gotten sp models yo work without doing that
I've been doing the exact same thing recently. I've been using maya since most Ai characters from sp don't work (the skeletons are slightly different). I've ported reznov and he looks ok. Let us know if the above method worked. I can post what I've done if not.
Hey guys, I'm new here so sorry if I'm asking a nooby question
So I'm working on a zombie map for WaW and it's supposed to be the Wolfsschanze. (The bunker Hitler was almost assassinated in.) If you google pictures of it, you'll see that it was a tall structure. I have a playable area on the roof, and a couple zombie spawners up there. But I was wondering if there was any way I could get zombies to climb up the walls from the ground. I know about the "zombie jump up to climb" traverse node, but I would like something better. Thanks for your time guys.
It is possible. Just change the model in these files and
But some of the sp models doesn't work well. You will notice that some of the player models are rotated in 90°, maybe.