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Changing AI/Actor's Health?

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Created 6 years ago
by TGMKTheII
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Date Registered: 10 February 2018
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From how you all blew something so small up, I can tell that you all are libtards.  Just worthless fucking libtards.
You went full retard man... never go full retard. :derp:
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So what I'm looking to do is basically use an actor as a sort of boss.

I'm using a Axis actor, the dude with the MG42 portable, and I'm trying to change his health to not be a one shot kill. That's all I'm trying to do, but I have had no luck in doing that. I've tried editing files specifically for that AI type in the health area of the lines, still no dice in game. Anyone know how I could do this?
Marked as best answer by TGMKTheII 6 years ago
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Axis health is set back to 150 in maps/_spawner.gsc
//
Use kvp in radiant
script_startinghealth     5000
broken avatar :(
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Location: 00MIA - Last seen at [REDACTED].
Date Registered: 10 February 2018
Last active: 4 years ago
Posts
87
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Rotting Walker
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Eating Doritos and making maps. LEAVE ME ALONE!
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Axis health is set back to 150 in maps/_spawner.gsc
//
Use kvp in radiant
script_startinghealth     5000
EDIT: Worked perfectly! Thanks dude :)
Last Edit: March 10, 2018, 02:55:00 am by TGMKTheII

 
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