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Messages - TGMKTheII

If you do not have the Mod Tools installed your root folder is perfectly fine. The zombies counter isn't apart of the stock game, but wouldn't be hard to make into a mod that can be used on stock maps (check around as someone might have made it).

What he said made sense to me, your comprehension skills suck.

Welp, half of his message kind of threw me off  :derp: Your attitude does as well.
6 years ago
I got roasted for the message that was here previously. That's all that you need to know. Feels bad man  :gusta:
6 years ago
ya, I figured out that copy and paste thing already. I am not skipping past it. They are not there.


http://tom-crowley.co.uk/downloads/

Install the first program ^


6 years ago
I did everything but the Hollow Caulk Box and Hollow Sky Texture thing. How do I do it?

Mine never worked without doing this.. go to textures, usage, all, select the checkered default texture and draw a brush around your map (preferably larger than the map) and on the top tools bar youll see a red box, you might have to look for it but it will say hollow. Select the brush and press that button.

Go to textures, usage, sky and select a sky similar to yours. If your map is dark, select a darker texture, if its light select one that's about as light as your skyboxmodel. Or if its available use your skyboxmodel texture.


My map worked fine after that but previously it didn't, not sure why lol but textures and lighting fixed itself. Have you also done a worldspawn? That helped me too. http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Worldspawn_Settings
6 years ago
I had a similar issue. Have you added a light grid volume? Have you added your skybox xmodel to your zone_source > mapname.gsc? Hollow caulk box? Hollow default brush with a sky texture?

6 years ago
Sooooooo is it possible to light all this shit on fire? https://gyazo.com/62f0872e64586c49310b1086ce7da260

Kinda want it the way it was in the Their Land, Their Blood mission so when a Molotov is thrown it lights everything on fire.. except I want it to already be on fire when the map starts instead of having to do something :P Any help is appreciated
6 years ago
well u can fix that error man:install visual c++2005 sp1 redistributable

Already tried that.
6 years ago
You can change the distance in the assetmanager. Export your model and change it, convert it and your fine. :)

My problem: ERROR asset_manager failed to execute lol...
6 years ago
After a pretty short distance, some of my xmodels and decals disappear in game. Is there any way to fix this or no?
6 years ago
Align the lightmaps on all faces. Press ctrl+l to go to lightmap mode and then select all the faces of the wall where light doesn't align well and then apply the lightmap texture to them at the same time.

Awesome, thanks  :D
6 years ago
Please delete, I fixed the issue. SORRY!!!!
6 years ago
My textures on the wall look like this and I can't seem to fix it. Any ideas?

https://gyazo.com/7693f0c1ef0a583727b37e61e840a931
6 years ago
Axis health is set back to 150 in maps/_spawner.gsc
//
Use kvp in radiant
script_startinghealth     5000
EDIT: Worked perfectly! Thanks dude :)
6 years ago
Well, my first question is why would you care, you have a picture of minecraft zombies, go play that  :please:

Have you not seen the Black Ops 4 teaser from Treyarch?  :gusta:

6 years ago
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