Here's a quick update guys, public beta will take longer to release than planned so here are some features that have been put into the map, and features I might add to the map
Beta Features: Soul Chests, credit goes to bluntstuffy Dig System, credit goes to bluntstuffy Black Ops Perks, credit goes to bamskater33 AI Teammates, Can't PaP weapons you pick up from them, hopefully reduces people killing them Custom Skinned Zombies Custom Skinned Players Custom Skinned Weapons Custom Sounds When Entering Certain Areas, Plays once to reduce over lapping sounds Custom Weapon Sounds
Beta Features I Might Add: Black Ops Weapons If the Date They Were Created Matches the Year The Story Takes Place Perk Power-Ups More Zombie Variants Boss Zombies More Areas More Custom Sounds Custom Character Dialogue Custom Announcer Dialogue Elemental Special Weapons, They are In the UGX Mod but I'm talking about for the stock map More Features Will Most Likely be Added Later on
The Final Release Map Will Either Have a 2-3 Sided Easter Egg/Endgame, The Map Size Will be Very Large If All Goes to Plan
Hey I did the tutorial for bams black ops perks and the perks work everything's fine except the perk limit, I set It to 4 but I can still buy more than 4 perks
I have decided to record audio que's they only play once but thats so they dont end up over lapping if the player walks in between rooms that have them
alright so i have zone4 and zone5 and they are two seperate doors in the same room, i go to open zone5 door and the zombies in zone4 spawn now i looked at the script structs for the zone4 spawners (they are risers) and they all say "zone4_spawner_rise" and i looked at the trigger for the zone4 door and it says "enter_zone4" and i looked at the trigger for zone5 door and it says "enter_zone5" the zombies in zone4 only spawn when zone5 is opened
alright thanks i will take a look at those Post Merge: November 25, 2013, 06:41:38 amyeah looks like a lot of those weapons were UGX weapons i dont know how those got in there course i dont recall there being a snub nose revolver or a skorpian in their mod
yeah there wasnt anything under that either that would put the weapon in there and there also isnt anything under the appdata mod folder that shouldnt be there either
i looked through the directories you showed me and did not see the weapons i also checked my mapname.iwd and there wasnt anything in there that doesnt belong and i have iwd's 0-27 along with localized_english_iw 0-6
i dont know where these weapons came from but for some reason there is a snub nose revolver and a skorpion in my map and there might be others as well but they dont show up as guns they show up as the default weapon so i was wondering where the files for these guns might be located so i can remove them